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<blockquote data-quote="I'm A Banana" data-source="post: 6344396" data-attributes="member: 2067"><p>While I don't know that bare-bosom'd fictionalized Finnish goddesses or whatever are necessarily a remedy for boredom and forgetability, either, I think your assertion that something that appeals to both 5 year olds and 50 year old church folk is necessarily boring and forgettable is off-base. </p><p></p><p>I mean, I've played fun games of D&D with both of those kinds of people before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Very different games, but D&D's adaptability wins the day there. </p><p></p><p></p><p></p><p>It's still going to take a particular kind of dork to love pretending to be an elf enough to play it for four hours a week or more regularly, no worries. But there's no reason that a 50 year old nun and a 5 year old toddler can't be that kind of dork, really (and those that AREN'T that kind of dork can still go see the movie or play the game or whatever).</p><p></p><p></p><p></p><p>I don't think that these are anyone's actual ideas. </p><p></p><p></p><p></p><p>I don't think that anyone imagines the magnitude to be so great, but it's totally the case that people who aren't adult Eurpoean males can enjoy this passtime, too, and there's no reason for the publisher to throw up barriers to entry for those folks by insisting on out-of-context artwork. </p><p></p><p></p><p></p><p>Because there's no good reason they shouldn't be. Especially as those who grew up in D&D's heyday start having kids old enough to do basic math, it's becoming an appealing family activity, and it's flexible enough to accommodate that just as it is flexible enough to accommodate ninjas and paladins and blaster rifles and red dragons and half-giants and film noir and gothic horror and...countless other styles. </p><p></p><p></p><p></p><p>They ARE doing something provocative and daring. At the very least, they seem to have provoked <em>you</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But not using sexuality as an easy sell to the all-important male 18-25 gamer demo? *And* depicting characters of diverse ethnicity that may not reflect the lion's share of the people who will pick up the game? There are plenty of marketing departments right now for whom this would be unthinkable and radical and insane. </p><p></p><p>That diversity is uncommon, and is making headlines (as we see right here with the article that started this thread -- it ain't about how gender-normative that paragraph is!). It's notable. It also seems to reflect the personal intent of the people designing the game.</p><p></p><p>So it seems that they are doing exactly this!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6344396, member: 2067"] While I don't know that bare-bosom'd fictionalized Finnish goddesses or whatever are necessarily a remedy for boredom and forgetability, either, I think your assertion that something that appeals to both 5 year olds and 50 year old church folk is necessarily boring and forgettable is off-base. I mean, I've played fun games of D&D with both of those kinds of people before. ;) Very different games, but D&D's adaptability wins the day there. It's still going to take a particular kind of dork to love pretending to be an elf enough to play it for four hours a week or more regularly, no worries. But there's no reason that a 50 year old nun and a 5 year old toddler can't be that kind of dork, really (and those that AREN'T that kind of dork can still go see the movie or play the game or whatever). I don't think that these are anyone's actual ideas. I don't think that anyone imagines the magnitude to be so great, but it's totally the case that people who aren't adult Eurpoean males can enjoy this passtime, too, and there's no reason for the publisher to throw up barriers to entry for those folks by insisting on out-of-context artwork. Because there's no good reason they shouldn't be. Especially as those who grew up in D&D's heyday start having kids old enough to do basic math, it's becoming an appealing family activity, and it's flexible enough to accommodate that just as it is flexible enough to accommodate ninjas and paladins and blaster rifles and red dragons and half-giants and film noir and gothic horror and...countless other styles. They ARE doing something provocative and daring. At the very least, they seem to have provoked [I]you[/I]. ;) But not using sexuality as an easy sell to the all-important male 18-25 gamer demo? *And* depicting characters of diverse ethnicity that may not reflect the lion's share of the people who will pick up the game? There are plenty of marketing departments right now for whom this would be unthinkable and radical and insane. That diversity is uncommon, and is making headlines (as we see right here with the article that started this thread -- it ain't about how gender-normative that paragraph is!). It's notable. It also seems to reflect the personal intent of the people designing the game. So it seems that they are doing exactly this! [/QUOTE]
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