Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Augmenting the core
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5634534" data-attributes="member: 54877"><p>Well, it only took the Hero System six versions and 3 to 4 different lead designers to more or less nail it down. And they mainly didn't have to deal with large packages at a class level, that system being designed around effect-based powers. OTOH, they were well on their way in Champions 3E before they added other genres and massively expanded the universe they had to balance across.</p><p> </p><p>So when I said it was ambitious and difficult, this is what I meant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Of course, AD&D 1E isn't a poster child for balance, and we made it work. Somehow, I think a version as poorly balanced at 1E--but with the options classified and called out clearly--isn't unreasonable. There will be pieces that will be terribly unbalanced, but everyone will know which ones and how much, in short order--well before any systematic fixes can be made (for the ones that aren't just valued wrong, but concretely screwed up). </p><p> </p><p>There is a sense in which you can't expand scope without losing balance. But you can expand scope in a measured design that will let you gradually handle the balance issues over time (versions).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5634534, member: 54877"] Well, it only took the Hero System six versions and 3 to 4 different lead designers to more or less nail it down. And they mainly didn't have to deal with large packages at a class level, that system being designed around effect-based powers. OTOH, they were well on their way in Champions 3E before they added other genres and massively expanded the universe they had to balance across. So when I said it was ambitious and difficult, this is what I meant. :) Of course, AD&D 1E isn't a poster child for balance, and we made it work. Somehow, I think a version as poorly balanced at 1E--but with the options classified and called out clearly--isn't unreasonable. There will be pieces that will be terribly unbalanced, but everyone will know which ones and how much, in short order--well before any systematic fixes can be made (for the ones that aren't just valued wrong, but concretely screwed up). There is a sense in which you can't expand scope without losing balance. But you can expand scope in a measured design that will let you gradually handle the balance issues over time (versions). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Augmenting the core
Top