Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Augmenting the core
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5634822" data-attributes="member: 54877"><p>What about this (and it might sound a tad familiar)?</p><p> </p><p>You've got a set of really good, simple, playtested, balanced combat feats. They got it by ruthlessly throwing out anything that was too complicated, hard to balance, etc. This is feat module A.</p><p> </p><p>Then you've got feat module B. This includes most of the stuff in A. It also includes a lot of borderline stuff that was mainly ok, but had some edge issues.</p><p> </p><p>Maybe there is also feat module C. It has a different slant on the stuff in A, with some other things added to fit that slant. You'd never use it with A.</p><p> </p><p>Then there is the complete book of feats, for feat module Z, including every feat available at the time it went to the printers. Tight balance goes out the window, since the whole point here is to let you pick whatever you want and handle balance issues yourself. Sure, they make some effort to get them in the ballpark, but no one even pretends it is perfect, or that there aren't some real stinkers in there.</p><p> </p><p>Now, I cheated just a bit there. For this to work, "feat" and "feat module" need to be tightly defined. You need a more rigorous plan for what feats can and can't do, what they cover, how they work, etc. I think this is part where Mearls is talking about keeping a close eye on the modules. You've built the integrated design to handles feats from feat modules--and that's that. They can't do anything else. If, for example, you also had "racial ability" modules that handle all such, then feats can't modify those things. </p><p> </p><p>What happens inside the tight feat constraints in the various feat modules (whether some stack or replace others), is now allowed to go rather wild--as long as you've got a handful of options that stay grounded and simple.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5634822, member: 54877"] What about this (and it might sound a tad familiar)? You've got a set of really good, simple, playtested, balanced combat feats. They got it by ruthlessly throwing out anything that was too complicated, hard to balance, etc. This is feat module A. Then you've got feat module B. This includes most of the stuff in A. It also includes a lot of borderline stuff that was mainly ok, but had some edge issues. Maybe there is also feat module C. It has a different slant on the stuff in A, with some other things added to fit that slant. You'd never use it with A. Then there is the complete book of feats, for feat module Z, including every feat available at the time it went to the printers. Tight balance goes out the window, since the whole point here is to let you pick whatever you want and handle balance issues yourself. Sure, they make some effort to get them in the ballpark, but no one even pretends it is perfect, or that there aren't some real stinkers in there. Now, I cheated just a bit there. For this to work, "feat" and "feat module" need to be tightly defined. You need a more rigorous plan for what feats can and can't do, what they cover, how they work, etc. I think this is part where Mearls is talking about keeping a close eye on the modules. You've built the integrated design to handles feats from feat modules--and that's that. They can't do anything else. If, for example, you also had "racial ability" modules that handle all such, then feats can't modify those things. What happens inside the tight feat constraints in the various feat modules (whether some stack or replace others), is now allowed to go rather wild--as long as you've got a handful of options that stay grounded and simple. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Augmenting the core
Top