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Mearls: Augmenting the core
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<blockquote data-quote="fireinthedust" data-source="post: 5636016" data-attributes="member: 51930"><p>I don't know about that.</p><p> </p><p>Like I touch upon in my current blog post (see sig), there is a history of modular additions to the rules in D&D.</p><p> </p><p>2e: Skills & powers (precursor to 3e)</p><p>3e: splat books (heroes of battle, heroes of horror, grafts, etc). OGL content. Pathfinder. Dragon Magazine. New magic items. Psionics.</p><p>d20 Modern: cybernetics. mutations. templates. space travel. mecha. spellcasting fx classes.</p><p>4e: PHB2. DMG2. powers if viewed as chosen class features, despite comparisons to feats/spells in earlier editions.</p><p>5e: ? (basic 5e + menu of rules additions?)</p><p> </p><p> </p><p>I think the industry has thrived on modular rules. </p><p> </p><p>I don't think any of this is "new" in the same way that Galileo didn't "invent" a heliocentric solar system. Mearls is just pointing out what's been going on in the hobby for some time, and saying that IF he did a 5th edition, THEN he'd want to make this aspect of the industry easier to deal with FROM THE START and not just as an afterthought the GM has to sweat over.</p><p> </p><p>Mearls does seem to be organizing his material well. I think he has a good grasp on rpg design, and I'd like to see this new system.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5636016, member: 51930"] I don't know about that. Like I touch upon in my current blog post (see sig), there is a history of modular additions to the rules in D&D. 2e: Skills & powers (precursor to 3e) 3e: splat books (heroes of battle, heroes of horror, grafts, etc). OGL content. Pathfinder. Dragon Magazine. New magic items. Psionics. d20 Modern: cybernetics. mutations. templates. space travel. mecha. spellcasting fx classes. 4e: PHB2. DMG2. powers if viewed as chosen class features, despite comparisons to feats/spells in earlier editions. 5e: ? (basic 5e + menu of rules additions?) I think the industry has thrived on modular rules. I don't think any of this is "new" in the same way that Galileo didn't "invent" a heliocentric solar system. Mearls is just pointing out what's been going on in the hobby for some time, and saying that IF he did a 5th edition, THEN he'd want to make this aspect of the industry easier to deal with FROM THE START and not just as an afterthought the GM has to sweat over. Mearls does seem to be organizing his material well. I think he has a good grasp on rpg design, and I'd like to see this new system. [/QUOTE]
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