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Mearls: Augmenting the core
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5638437" data-attributes="member: 82106"><p>Yup, I'd be quite happy with a power list that was cut down by at least 75% and I think it could be done with almost no real impact to the game. A few things would work differently, but the net result wouldn't need to be all that different.</p><p></p><p>1) Scale powers. Instead of having several different powers that are nearly the same thing at different levels simply scale one base power. This alone could cut power lists by 25% or more.</p><p></p><p>2) Make a smaller number of more fundamental classes. Instead of 30 classes with power lists, something like 5. </p><p></p><p>3) Attach more niche powers to themes or other elements that can be shared across classes. This can especially work well for utility powers.</p><p></p><p>4) Move most utility powers into skill powers.</p><p></p><p>5) Simply eliminate powers which are either useless or are just minor variations on existing powers and let feat/theme/whatever riders provide more variation.</p><p></p><p>6) Reduce the number of different levels of powers. With scaling powers and riders that can be added you just don't need powers scattered over the whole level range. I could easily see 10 groups of powers (1 each EDU per tier plus A) per class. With less bins for powers to go into there is less need for 'filler' powers that seem to mostly exist so that class X has 5 powers at level Y rather than that it NEEDS more powers.</p><p></p><p>There are probably some other things that could be done, but that's the general idea. </p><p></p><p></p><p></p><p>Bo9S adds things. I doesn't change existing things. Combat rules are the same with or without Bo9S even if it may add some new ones. The Mearls the Mad Machine wants to have something like two different alternate mutually incompatible combat systems. That's a whole other kettle of fish.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5638437, member: 82106"] Yup, I'd be quite happy with a power list that was cut down by at least 75% and I think it could be done with almost no real impact to the game. A few things would work differently, but the net result wouldn't need to be all that different. 1) Scale powers. Instead of having several different powers that are nearly the same thing at different levels simply scale one base power. This alone could cut power lists by 25% or more. 2) Make a smaller number of more fundamental classes. Instead of 30 classes with power lists, something like 5. 3) Attach more niche powers to themes or other elements that can be shared across classes. This can especially work well for utility powers. 4) Move most utility powers into skill powers. 5) Simply eliminate powers which are either useless or are just minor variations on existing powers and let feat/theme/whatever riders provide more variation. 6) Reduce the number of different levels of powers. With scaling powers and riders that can be added you just don't need powers scattered over the whole level range. I could easily see 10 groups of powers (1 each EDU per tier plus A) per class. With less bins for powers to go into there is less need for 'filler' powers that seem to mostly exist so that class X has 5 powers at level Y rather than that it NEEDS more powers. There are probably some other things that could be done, but that's the general idea. Bo9S adds things. I doesn't change existing things. Combat rules are the same with or without Bo9S even if it may add some new ones. The Mearls the Mad Machine wants to have something like two different alternate mutually incompatible combat systems. That's a whole other kettle of fish. [/QUOTE]
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