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Mearls: Augmenting the core
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5638467" data-attributes="member: 11760"><p>It's the exact same thing. A UD&D version of Bo9S (which was, of course, a trial balloon for a lot of 4E) gets bolted on in lieu of whatever we'd call the UD&D 3E book.</p><p></p><p>The way this would probably have to work is for there to be <em>no</em> spellcasting in the UD&D core book, so that you'd have to choose what power model -- if any -- to bolt on. Pick Vancian magic or pick the 4E powers system. Pick skills/feats or pick 4E powers for everyone -- or neither of the above, for a different feel.</p><p></p><p>A basic UD&D system where everyone plays an unskilled character who mostly just knows how to stick swords into the enemy means that, out of the box, the game is set up to run stuff like Conan or Oz, where only the NPCs have magical powers.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5638467, member: 11760"] It's the exact same thing. A UD&D version of Bo9S (which was, of course, a trial balloon for a lot of 4E) gets bolted on in lieu of whatever we'd call the UD&D 3E book. The way this would probably have to work is for there to be [i]no[/i] spellcasting in the UD&D core book, so that you'd have to choose what power model -- if any -- to bolt on. Pick Vancian magic or pick the 4E powers system. Pick skills/feats or pick 4E powers for everyone -- or neither of the above, for a different feel. A basic UD&D system where everyone plays an unskilled character who mostly just knows how to stick swords into the enemy means that, out of the box, the game is set up to run stuff like Conan or Oz, where only the NPCs have magical powers. [/QUOTE]
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