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Mearls: Augmenting the core
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<blockquote data-quote="catastrophic" data-source="post: 5638553" data-attributes="member: 81381"><p>This is part of why i'm getting sick of the red queen. </p><p> </p><p>They should just set up powers, say five per pc, on top of that add in a power for role, a power for power source, maybe add one extra really cool power per tier, and that would be ideal. Why do there have to be levels (in combat terms) at all? </p><p> </p><p>Maybe monsters could level, but even there, 4e fights are defined mainly by feel, not power level. Some gms make their games tougher, or use more nastier effects as things level up, but ultimatly, that's just down to the feel of the game. Other games might start with nastier effects in the earlier, gritter levels, and then move to more exotic effects as the pcs becomg more powerful.</p><p> </p><p>And we all know there are issues with access to epic tier- and everyone should realise by now that monsters wiht bigger hp and slightly nastier effects are not going to get you an epic tier feel. </p><p> </p><p>There are a few issues, like range, movement, and map scale that do seem to go up by level, but again, these are options that could be used at any level or tier, or could simply be established by tier, in what would probably be a more effective way to add their 'feel' to the encounters.</p><p> </p><p>So why not just have combat be level-less, and leave level outside the combat system? That would focus 'power level' on issues like resources, story, and stakes, and maybe battlefield scale. All the level/combat grind gives us is lots of extra pages of chaff monsters and powers.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5638553, member: 81381"] This is part of why i'm getting sick of the red queen. They should just set up powers, say five per pc, on top of that add in a power for role, a power for power source, maybe add one extra really cool power per tier, and that would be ideal. Why do there have to be levels (in combat terms) at all? Maybe monsters could level, but even there, 4e fights are defined mainly by feel, not power level. Some gms make their games tougher, or use more nastier effects as things level up, but ultimatly, that's just down to the feel of the game. Other games might start with nastier effects in the earlier, gritter levels, and then move to more exotic effects as the pcs becomg more powerful. And we all know there are issues with access to epic tier- and everyone should realise by now that monsters wiht bigger hp and slightly nastier effects are not going to get you an epic tier feel. There are a few issues, like range, movement, and map scale that do seem to go up by level, but again, these are options that could be used at any level or tier, or could simply be established by tier, in what would probably be a more effective way to add their 'feel' to the encounters. So why not just have combat be level-less, and leave level outside the combat system? That would focus 'power level' on issues like resources, story, and stakes, and maybe battlefield scale. All the level/combat grind gives us is lots of extra pages of chaff monsters and powers. [/QUOTE]
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