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Mearls: Augmenting the core
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<blockquote data-quote="catastrophic" data-source="post: 5639876" data-attributes="member: 81381"><p>This is a fair point. </p><p> </p><p>Not only that, but how could you support it- short of the extremly unpopular style of combat-obsessed dungeony grind modules that WOTC has a habit of putting out?</p><p> </p><p>I feel like maybe they've already made a mis-step on the road to inclusiveness, in that their modules were so clearly aimed at 'core' combat and dungeon gameplay- to the neglect of a lot of other play goals.</p><p> </p><p>I can't imagine a modular systme helping that problem. </p><p> </p><p>There is one option that might work though- modular modules. </p><p> </p><p>Literally if the core modules were story and combat, and then purchasable pdf suplements would beef up support for various subsystems.</p><p> </p><p>The idea being that the modular add-ons could work for multiple modules. A sea voyage is a sea voyage no matter where it ends and begins, for instance.</p><p> </p><p>But even that would be much easier said than done.</p><p> </p><p>Yeah but, why have them in the system if they're not well supported? And frankly I don't think they suceed without a lot of work from the GM- work that could be enhanced by better system support. YMMV on that goal, but that's where I am on tiers.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5639876, member: 81381"] This is a fair point. Not only that, but how could you support it- short of the extremly unpopular style of combat-obsessed dungeony grind modules that WOTC has a habit of putting out? I feel like maybe they've already made a mis-step on the road to inclusiveness, in that their modules were so clearly aimed at 'core' combat and dungeon gameplay- to the neglect of a lot of other play goals. I can't imagine a modular systme helping that problem. There is one option that might work though- modular modules. Literally if the core modules were story and combat, and then purchasable pdf suplements would beef up support for various subsystems. The idea being that the modular add-ons could work for multiple modules. A sea voyage is a sea voyage no matter where it ends and begins, for instance. But even that would be much easier said than done. Yeah but, why have them in the system if they're not well supported? And frankly I don't think they suceed without a lot of work from the GM- work that could be enhanced by better system support. YMMV on that goal, but that's where I am on tiers. [/QUOTE]
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