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General Tabletop Discussion
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Mearl's Book Design Philosophy
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<blockquote data-quote="hawkeyefan" data-source="post: 6926621" data-attributes="member: 6785785"><p>I don't know if that's very accurate. There seem to be a lot of new players in this edition. I think his point was that they have to tell stories in new ways. He mentions this being a "post Game of Thrones" world. That means today's audience's major pop culture fantasy influence is no longer Tolkien. </p><p></p><p>So yes, they had an adventure series back in the day about giants. But looking at that series, it's very straightforward...the giants are evil and need to be stopped, and that's about it. </p><p></p><p>Today's story about giants presents more nuanced characters and a variety of factions all vying for power in different ways. </p><p></p><p>So they seem to very very much be telling the story in a new way. I don't think that saying they are relying solely on nostalgia to succeed is fair. I do think that is an aspect of their plan, but there is a lot more to it. They are trying to create shared experience games that will have people talking about how they defeated Chief Guh the way the games from 30 years ago have people talking about Snurre.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6926621, member: 6785785"] I don't know if that's very accurate. There seem to be a lot of new players in this edition. I think his point was that they have to tell stories in new ways. He mentions this being a "post Game of Thrones" world. That means today's audience's major pop culture fantasy influence is no longer Tolkien. So yes, they had an adventure series back in the day about giants. But looking at that series, it's very straightforward...the giants are evil and need to be stopped, and that's about it. Today's story about giants presents more nuanced characters and a variety of factions all vying for power in different ways. So they seem to very very much be telling the story in a new way. I don't think that saying they are relying solely on nostalgia to succeed is fair. I do think that is an aspect of their plan, but there is a lot more to it. They are trying to create shared experience games that will have people talking about how they defeated Chief Guh the way the games from 30 years ago have people talking about Snurre. [/QUOTE]
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