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General Tabletop Discussion
*Dungeons & Dragons
Mearl's Book Design Philosophy
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<blockquote data-quote="doctorbadwolf" data-source="post: 6927676" data-attributes="member: 6704184"><p>It isn't. It also isn't the only way to do a general release splatbook with new player options. </p><p></p><p>For one thing, they just started playtesting new feats a while back. </p><p></p><p>For another, race and class feature <em>variants</em> can take up to half a page, easily, if they include story elements. </p><p></p><p>Subclasses can can easily take up a full page, especially if each one has its own art. Same deal with sub races. </p><p></p><p>And then, we get to discussion of different ways to use those options, DM material, new items, and optional rules modules like Organization rules, etc. </p><p></p><p>There is no reason a splat needs to have even a dozen new subclasses. Nor would a few dozen obviate the usefulness of more later. The edition isn't "done" just because a given person won't use everything published for it. I'll never use anything for the wizard, cleric, and probably fighter or sorcerer. I won't use much of what's out there for the Druid. </p><p></p><p>Most folks i know only use half the classes, at most, over a half dozen years of playing an edition, and don't use options for classes they like unless they <em>like those options</em>. Thus, new material is quite nice.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6927676, member: 6704184"] It isn't. It also isn't the only way to do a general release splatbook with new player options. For one thing, they just started playtesting new feats a while back. For another, race and class feature [I]variants[/I] can take up to half a page, easily, if they include story elements. Subclasses can can easily take up a full page, especially if each one has its own art. Same deal with sub races. And then, we get to discussion of different ways to use those options, DM material, new items, and optional rules modules like Organization rules, etc. There is no reason a splat needs to have even a dozen new subclasses. Nor would a few dozen obviate the usefulness of more later. The edition isn't "done" just because a given person won't use everything published for it. I'll never use anything for the wizard, cleric, and probably fighter or sorcerer. I won't use much of what's out there for the Druid. Most folks i know only use half the classes, at most, over a half dozen years of playing an edition, and don't use options for classes they like unless they [I]like those options[/I]. Thus, new material is quite nice. [/QUOTE]
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