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General Tabletop Discussion
*Dungeons & Dragons
Mearl's Book Design Philosophy
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<blockquote data-quote="Sacrosanct" data-source="post: 6928492" data-attributes="member: 15700"><p>I don't think it's fair to compare business models from the 80s to today anyway. Yeah, Lorraine Williams screwed TSR by churning out tons of crap (dice, novels, etc) that led to financial ruin, but 80s TSR had other challenges to their brand that we don't have now. For example, the whole devil worshiping thing, no access to online communities, and nowadays being a geek is cool. In the 80s? Not so much lol. Without those added challenges, I think TSR would have been fine without feeling the need to churn out material. It seems the current management in WotC thinks the same, as evidenced by their release schedule.</p><p></p><p>Also, and I mentioned this in another thread, speaking from my own project management experience, if they churned out a bunch of stuff now, that means they would have to really ramp up their staffing and costs. Only to have to lay off all those people a year or so from now when there is no more material to create. And heaven forbid they decide to come out with 6e just to keep the staff busy.</p><p></p><p>No, I'd much rather have my core staff work on the essentials, and draw out the release schedule so I had the same people working on all the projects, and have them working for the next few years at least. Not only do you get consistency with product quality with the same people working them, but you also keep staff retention.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6928492, member: 15700"] I don't think it's fair to compare business models from the 80s to today anyway. Yeah, Lorraine Williams screwed TSR by churning out tons of crap (dice, novels, etc) that led to financial ruin, but 80s TSR had other challenges to their brand that we don't have now. For example, the whole devil worshiping thing, no access to online communities, and nowadays being a geek is cool. In the 80s? Not so much lol. Without those added challenges, I think TSR would have been fine without feeling the need to churn out material. It seems the current management in WotC thinks the same, as evidenced by their release schedule. Also, and I mentioned this in another thread, speaking from my own project management experience, if they churned out a bunch of stuff now, that means they would have to really ramp up their staffing and costs. Only to have to lay off all those people a year or so from now when there is no more material to create. And heaven forbid they decide to come out with 6e just to keep the staff busy. No, I'd much rather have my core staff work on the essentials, and draw out the release schedule so I had the same people working on all the projects, and have them working for the next few years at least. Not only do you get consistency with product quality with the same people working them, but you also keep staff retention. [/QUOTE]
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