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General Tabletop Discussion
*Dungeons & Dragons
Mearl's Book Design Philosophy
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<blockquote data-quote="Jester David" data-source="post: 6928542" data-attributes="member: 37579"><p>Which is the whole damn point. </p><p>With the limited release schedule of 5e, each new (non-adventure) release becomes more special and dramatic. More of an event and less a routine. Something to get excited about and making it a must-buy purchase rather than a maybe purchase. And the limited content becomes more likely to be used. It's also easier to design and balance, and more likely to be playtested.</p><p>The books and content are less disposable. Less content for the sake of content. </p><p></p><p>Unlike 3e where there were <em>literally</em> classes created just to fill space. </p><p>There's a fun story about one of the dragon classes for <em>Dragon Magic</em>. It was in development at the same time as the <em>Player's Handbook 2</em> and both has dragon class that used auras. Created independently but very similar. As <em>Dragon Magic</em> was coming out later, they dropped the entire class and just made up a new one. Why? Because they needed a set number of new classes that filled a specific number of pages. There wasn't a story need, they didn't have a great mechanical hook. It just needed to exist, let alone be good. </p><p>(<em>Dragon Magic</em> was just made of bad decisions. The sole reason it existed was a manager saw that books with the words "magic" and "dragons" sold well, and decided a book with both would be a surefire hit.)</p><p></p><p></p><p>You're not asking for a glut, but even a single book of sole crunch is a ridiculous amount of content. </p><p>I broke it down earlier. Because of the small amount of space subclasses and subraces take up, you can cram a lot of options into a small space. A single 160-page book can easily contain enough options to qualify as a "glut". It's an entire edition's worth of options released all at once rather than spreading them out over a number of years. </p><p></p><p>Asking WotC to release a big book of options is asking them to cut open the goose that lays the golden eggs to get all the eggs at once...</p><p></p><p>Books with limited crunch are more of an event and will sell better. </p><p>Books with limited crunch mean the options that are released are more likely to be used.</p><p>Books with limited crunch are easier to design and playtest, resulting in better crunch.</p><p>Books with limited crunch are better for DMs, offering story ideas. </p><p>Books with limited crunch are better for DMs, having less material that needs to be learned to manage the table.</p><p>Books with limited crunch delay bloat and power creep, prolonging the lifespan of the edition</p><p>Books with limited crunch are more usable after the edition ends.</p><p></p><p></p><p>I'm trying to. You could do the same and actually reply and <em>engage</em> in the discussion rather than just crying "false!" and "fallacy!"</p></blockquote><p></p>
[QUOTE="Jester David, post: 6928542, member: 37579"] Which is the whole damn point. With the limited release schedule of 5e, each new (non-adventure) release becomes more special and dramatic. More of an event and less a routine. Something to get excited about and making it a must-buy purchase rather than a maybe purchase. And the limited content becomes more likely to be used. It's also easier to design and balance, and more likely to be playtested. The books and content are less disposable. Less content for the sake of content. Unlike 3e where there were [I]literally[/I] classes created just to fill space. There's a fun story about one of the dragon classes for [I]Dragon Magic[/I]. It was in development at the same time as the [I]Player's Handbook 2[/I] and both has dragon class that used auras. Created independently but very similar. As [I]Dragon Magic[/I] was coming out later, they dropped the entire class and just made up a new one. Why? Because they needed a set number of new classes that filled a specific number of pages. There wasn't a story need, they didn't have a great mechanical hook. It just needed to exist, let alone be good. ([I]Dragon Magic[/I] was just made of bad decisions. The sole reason it existed was a manager saw that books with the words "magic" and "dragons" sold well, and decided a book with both would be a surefire hit.) You're not asking for a glut, but even a single book of sole crunch is a ridiculous amount of content. I broke it down earlier. Because of the small amount of space subclasses and subraces take up, you can cram a lot of options into a small space. A single 160-page book can easily contain enough options to qualify as a "glut". It's an entire edition's worth of options released all at once rather than spreading them out over a number of years. Asking WotC to release a big book of options is asking them to cut open the goose that lays the golden eggs to get all the eggs at once... Books with limited crunch are more of an event and will sell better. Books with limited crunch mean the options that are released are more likely to be used. Books with limited crunch are easier to design and playtest, resulting in better crunch. Books with limited crunch are better for DMs, offering story ideas. Books with limited crunch are better for DMs, having less material that needs to be learned to manage the table. Books with limited crunch delay bloat and power creep, prolonging the lifespan of the edition Books with limited crunch are more usable after the edition ends. I'm trying to. You could do the same and actually reply and [I]engage[/I] in the discussion rather than just crying "false!" and "fallacy!" [/QUOTE]
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