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Mearl's Book Design Philosophy
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<blockquote data-quote="Jester David" data-source="post: 6928692" data-attributes="member: 37579"><p>Right. There's absolutely a middle ground between no content and glut. </p><p></p><p>Like one book a year that's a mix of crunch and fluff. Y'know, like they're doing.</p><p></p><p></p><p>We're not talking about a thousand page book.</p><p></p><p>All of the crunch of the races, subclasses, and feats of the PHB fits into 42 pages. And spells cover 82 pages. You could <strong><em>double</em></strong> the amount of races, subclasses, and feats available in the game with just 135 pages. Including art. And the smallest splatbook WotC typically produces is 160 pages. </p><p>Again... DOUBLE the possible content. With the smallest book. </p><p>And even if you're not giving spells another 82 pages, you can *easily* fit three subclasses into two pages with some small art. With just 66 pages you can give every single class in the game three new subclasses, more than doubling the number of bard, druid, ranger, and barbarian options. </p><p></p><p>A single 160 page book that is even 84% crunch can have a <em><strong>ridiculous </strong></em>amount of content. </p><p></p><p>And they had years to playtest the amount of content in the PHB. And the feats and spells were based on the best concepts created over 40 years of playing the game. The doubled content has to be written in a year. And created from far less played material. </p><p>There's no way to test that amount of content. To really balance that many new subclasses or spells. And when you're creating that many new options, you're not going to be coming up with your best ideas. You're going to invariably end up making content that is just okay because you need that extra 1/4 page in the cleric section. </p><p> </p><p>So they can double the amount of player options - which is YEARS of campaigns - in a single month with a single book. At that point you don't really need another 5e book ever. Because there's already more content than any single group could reasonably consume. Anything else is just unneeded. </p><p></p><p>Or they can take that 135 pages of content and spread it out slowly in 30-page chunks over four years. </p><p></p><p></p><p>Because....?</p><p>Because wishful thinking? Because you really, really don't want it to?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6928692, member: 37579"] Right. There's absolutely a middle ground between no content and glut. Like one book a year that's a mix of crunch and fluff. Y'know, like they're doing. We're not talking about a thousand page book. All of the crunch of the races, subclasses, and feats of the PHB fits into 42 pages. And spells cover 82 pages. You could [B][I]double[/I][/B] the amount of races, subclasses, and feats available in the game with just 135 pages. Including art. And the smallest splatbook WotC typically produces is 160 pages. Again... DOUBLE the possible content. With the smallest book. And even if you're not giving spells another 82 pages, you can *easily* fit three subclasses into two pages with some small art. With just 66 pages you can give every single class in the game three new subclasses, more than doubling the number of bard, druid, ranger, and barbarian options. A single 160 page book that is even 84% crunch can have a [I][B]ridiculous [/B][/I]amount of content. And they had years to playtest the amount of content in the PHB. And the feats and spells were based on the best concepts created over 40 years of playing the game. The doubled content has to be written in a year. And created from far less played material. There's no way to test that amount of content. To really balance that many new subclasses or spells. And when you're creating that many new options, you're not going to be coming up with your best ideas. You're going to invariably end up making content that is just okay because you need that extra 1/4 page in the cleric section. So they can double the amount of player options - which is YEARS of campaigns - in a single month with a single book. At that point you don't really need another 5e book ever. Because there's already more content than any single group could reasonably consume. Anything else is just unneeded. Or they can take that 135 pages of content and spread it out slowly in 30-page chunks over four years. Because....? Because wishful thinking? Because you really, really don't want it to? [/QUOTE]
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