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General Tabletop Discussion
*Dungeons & Dragons
Mearl's Book Design Philosophy
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<blockquote data-quote="hawkeyefan" data-source="post: 6935169" data-attributes="member: 6785785"><p>I think you're saying nostalgia but maybe you mean experience? Experienced DMs and players who help new players need not be motivated by nostalgia. Some may...but I'd think the nostalgia factor would be more of a draw for lapsed players and DMs. I'm sure there's a cross section of players returning to the game due to nostalgia and then helping new players, so you'd be right in those cases. I just don't know if I'd agree that the nostalgia is as broad a factor as you are supposing.</p><p></p><p></p><p></p><p>The starter box makes things pretty easy. It even offers up some pregenerated characters. I've seen a group of kids play that right out of the box with an experienced DM. They caught on pretty easy to the major game elements like AC and +to hit and the like. The hardest thing for them was deciding in who would play which character, and the math. </p><p></p><p>This is anecdotal, sure. But along with plenty of other past experience, the game isn't really that hard to play. I think the more straightforward design was indeed an attempt to not scare any potential new players off. I'm surprised anyone would disagree with that.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6935169, member: 6785785"] I think you're saying nostalgia but maybe you mean experience? Experienced DMs and players who help new players need not be motivated by nostalgia. Some may...but I'd think the nostalgia factor would be more of a draw for lapsed players and DMs. I'm sure there's a cross section of players returning to the game due to nostalgia and then helping new players, so you'd be right in those cases. I just don't know if I'd agree that the nostalgia is as broad a factor as you are supposing. The starter box makes things pretty easy. It even offers up some pregenerated characters. I've seen a group of kids play that right out of the box with an experienced DM. They caught on pretty easy to the major game elements like AC and +to hit and the like. The hardest thing for them was deciding in who would play which character, and the math. This is anecdotal, sure. But along with plenty of other past experience, the game isn't really that hard to play. I think the more straightforward design was indeed an attempt to not scare any potential new players off. I'm surprised anyone would disagree with that. [/QUOTE]
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