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Mearl's Book Design Philosophy
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<blockquote data-quote="Tony Vargas" data-source="post: 6935523" data-attributes="member: 996"><p>Well, they're RPGers, of course an RPG has things that appeal to them. Like the R, P, & G. ;P</p><p></p><p>But why 5e and not FATE or GURPS or Dog in the Vineyard or whatever? Because it's D&D. Because that's that's the game they loved (at least one past edition of). Because it's familiar. Because everyone's heard of it.</p><p></p><p>It may not be all the warm fuzzy bittersweet of nostalgia, per se - it could be familiarity, sunk system mastery, elitism (D&D is cool because almost no one plays it!) or populism (D&D is cool because everyone plays it!), or whatever. It could be rational or silly. But it is about it being D&D and resembling the classic game, whatever the flavor of emotional response that may evoke.</p><p></p><p>Better?</p><p></p><p>Layers of simplicity? Sure, that could be one way of describing complexity. It's a lot easier if you've got someone who already knows it (or something like it). And there have certainly been much simpler, easier games, easier to just pick up & get playing. 5e's simpler than 3e, sure. It's d20 resolution is more consistent (thus simpler in a sense) than AD&Ds varied use of d20, d%, d6, &c. But 'simple' from a standing start if you don't have things like that to compare it to? Not so much.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6935523, member: 996"] Well, they're RPGers, of course an RPG has things that appeal to them. Like the R, P, & G. ;P But why 5e and not FATE or GURPS or Dog in the Vineyard or whatever? Because it's D&D. Because that's that's the game they loved (at least one past edition of). Because it's familiar. Because everyone's heard of it. It may not be all the warm fuzzy bittersweet of nostalgia, per se - it could be familiarity, sunk system mastery, elitism (D&D is cool because almost no one plays it!) or populism (D&D is cool because everyone plays it!), or whatever. It could be rational or silly. But it is about it being D&D and resembling the classic game, whatever the flavor of emotional response that may evoke. Better? Layers of simplicity? Sure, that could be one way of describing complexity. It's a lot easier if you've got someone who already knows it (or something like it). And there have certainly been much simpler, easier games, easier to just pick up & get playing. 5e's simpler than 3e, sure. It's d20 resolution is more consistent (thus simpler in a sense) than AD&Ds varied use of d20, d%, d6, &c. But 'simple' from a standing start if you don't have things like that to compare it to? Not so much. [/QUOTE]
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