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General Tabletop Discussion
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Mearl's Book Design Philosophy
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<blockquote data-quote="flametitan" data-source="post: 6936145" data-attributes="member: 6822731"><p>Honestly for my group the hardest thing to teach them isn't the rules themselves; that's all on their character sheets. No, my players seem to neglect looking at the character sheets <em>entirely</em>. On the one hand that's been great as my players are more likely to improvise a number of things (though it tends to be on the sillier end of the spectrum like thriller dancing with zombies), on the other hand it leads to my players asking me questions that could be resolved by looking through their sheets. At some point I might have to talk with them so that we can actually go over their sheets and make sure they know how to read it.</p></blockquote><p></p>
[QUOTE="flametitan, post: 6936145, member: 6822731"] Honestly for my group the hardest thing to teach them isn't the rules themselves; that's all on their character sheets. No, my players seem to neglect looking at the character sheets [i]entirely[/i]. On the one hand that's been great as my players are more likely to improvise a number of things (though it tends to be on the sillier end of the spectrum like thriller dancing with zombies), on the other hand it leads to my players asking me questions that could be resolved by looking through their sheets. At some point I might have to talk with them so that we can actually go over their sheets and make sure they know how to read it. [/QUOTE]
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