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General Tabletop Discussion
*Dungeons & Dragons
Mearl's Book Design Philosophy
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<blockquote data-quote="Imaro" data-source="post: 6936150" data-attributes="member: 48965"><p>I'm not dismissing how the powers are set up in the book... if you claim you don't use the book for reference but you still reference power cards everytime you invoke a power... what's the difference outside of the aid you're using? </p><p></p><p> My point is that power cards are an outside tool that are not a part of the simplicity (or lack of simplicity) in 4e. Without powercards or some other reference sheet you would have had to look powers up in the book right? Only instead of it being just the spellcasters it would be every class... To me that's clever use of a tool but has nothing to do with the actual rules and their simplicity or complexity.</p><p></p><p></p><p></p><p>So you have to reference the powers when you use them... for every class. And I'm sorry but you are relearning the game when you choose to play another class in 4e (Unless we're talking general rules which is the case with 5e as well)... Outside of knowing what at-will/encounter and daily are... how does having used Crack the shell with my previous fighter character give me understanding of say... how Consecrated Ground works for a cleric... I mean other than the fact they are both dailies?</p><p></p><p></p><p></p><p>More bits that are used for different things does add complexity... if not how do you define complexity? </p><p></p><p></p><p></p><p>So these are clear and easy to remember... but 5e's actions are confusing and harder to understand/remember. Yeah not seeing it at all. </p><p></p><p></p><p></p><p></p><p>No most new people I've played with use the chart and pick their spells... I've seen people who don't want to manage the over head of so many bits (spells) but the same people didn't want to manage powers in 4e... neither is all that confusing IMO.</p><p></p><p></p><p></p><p>Same thing in 4e.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6936150, member: 48965"] I'm not dismissing how the powers are set up in the book... if you claim you don't use the book for reference but you still reference power cards everytime you invoke a power... what's the difference outside of the aid you're using? My point is that power cards are an outside tool that are not a part of the simplicity (or lack of simplicity) in 4e. Without powercards or some other reference sheet you would have had to look powers up in the book right? Only instead of it being just the spellcasters it would be every class... To me that's clever use of a tool but has nothing to do with the actual rules and their simplicity or complexity. So you have to reference the powers when you use them... for every class. And I'm sorry but you are relearning the game when you choose to play another class in 4e (Unless we're talking general rules which is the case with 5e as well)... Outside of knowing what at-will/encounter and daily are... how does having used Crack the shell with my previous fighter character give me understanding of say... how Consecrated Ground works for a cleric... I mean other than the fact they are both dailies? More bits that are used for different things does add complexity... if not how do you define complexity? So these are clear and easy to remember... but 5e's actions are confusing and harder to understand/remember. Yeah not seeing it at all. No most new people I've played with use the chart and pick their spells... I've seen people who don't want to manage the over head of so many bits (spells) but the same people didn't want to manage powers in 4e... neither is all that confusing IMO. Same thing in 4e. [/QUOTE]
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