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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="DEFCON 1" data-source="post: 9839833" data-attributes="member: 7006"><p>I've always got the impression that this is a problem that solves itself.</p><p></p><p>Either campaigns end before it reaches high-level, or the players who choose to play wizards that reach high-level are those 1-in-5 that Mike mentioned that actually can handle the load of the large number of spells.</p><p></p><p>A player who gets confused by all their spell options in a high-level game doesn't remain playing a high-level wizard in a high-level game very long. They either quit or the game goes poorly enough that the DM ends the campaign and starts back at level 1.</p><p></p><p>This idea that high-level play needs to be fixed in order to get more people to play high-level play to me is just barking up the wrong tree. High-level play just isn't that important. Not so important that we need to make it as easy as we can for more players to be able to play it without getting confused. If players want to play high-level play... they will play high-level play, and learn how to do it effectively. And if they can't? Then they won't. And that's completely okay!</p><p></p><p>It's like people who ski. Those that want to be able to ski Black Diamond trails will learn how to do it and become proficient enough to ski Black Diamond trails. But there's absolutely zero things wrong with Green Circle and Blue Square trails and most people are perfectly happy to just ski those... especially considering there's nothing inherently better with Black Diamond trails and you aren't missing anything by not skiing them. So why would anyone go out of their way to change how Black Diamond trails work in order to get more people to ski them? That's missing the point of having the different levels of trail in the first place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9839833, member: 7006"] I've always got the impression that this is a problem that solves itself. Either campaigns end before it reaches high-level, or the players who choose to play wizards that reach high-level are those 1-in-5 that Mike mentioned that actually can handle the load of the large number of spells. A player who gets confused by all their spell options in a high-level game doesn't remain playing a high-level wizard in a high-level game very long. They either quit or the game goes poorly enough that the DM ends the campaign and starts back at level 1. This idea that high-level play needs to be fixed in order to get more people to play high-level play to me is just barking up the wrong tree. High-level play just isn't that important. Not so important that we need to make it as easy as we can for more players to be able to play it without getting confused. If players want to play high-level play... they will play high-level play, and learn how to do it effectively. And if they can't? Then they won't. And that's completely okay! It's like people who ski. Those that want to be able to ski Black Diamond trails will learn how to do it and become proficient enough to ski Black Diamond trails. But there's absolutely zero things wrong with Green Circle and Blue Square trails and most people are perfectly happy to just ski those... especially considering there's nothing inherently better with Black Diamond trails and you aren't missing anything by not skiing them. So why would anyone go out of their way to change how Black Diamond trails work in order to get more people to ski them? That's missing the point of having the different levels of trail in the first place. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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