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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="J-H" data-source="post: 9840074" data-attributes="member: 7020951"><p>I think part of the "problem" here is the trouble people have keeping track of their spells. That's not a "the spells are bad" problem (aside from a few). That's an <strong>interface</strong> problem.</p><p></p><p>When you're in combat, you're usually not saying "I want to cast a 4th level spell right now." You're saying "It's a mob of Killer Goblins! What AOEs do I have?"</p><p></p><p>Look at the WOTC designed character sheet. How do you pick out the AOE spells easily? Do you remember the difference between Fire Ball, Fire Storm, Fire Bolt, Fire Fingers, and Fire Cloud? Which one is going to conflict with the Haste spell you're Concentrating on?</p><p>Look at the printouts from D&D Beyond's character sheets. Do they give you enough info to know what a spell does?</p><p></p><p>Here's a spell summary from a Bard I played at a one-shot last year. How long does it take to find my choices?</p><p>[ATTACH=full]427442[/ATTACH]</p><p>A high-level wizard is going to have more options, but proper sorting is going to divide those ~25 prepared spells into two over-categories (Concentration & Non-) and then 4-8 sub-categories. If the player knows what his intent is, the list of options is greatly narrowed.</p><p></p><p>By providing a summary by each spell in a standardized notation, the need to pull out a book or an app is limited to the spells which have a lot of detailed options, such as Contagion or Wish.</p><p></p><p>WOTC could do this. They could also divide up the character sheet by action types instead of burying reactions and bonus actions in lists of class features. They have not.</p></blockquote><p></p>
[QUOTE="J-H, post: 9840074, member: 7020951"] I think part of the "problem" here is the trouble people have keeping track of their spells. That's not a "the spells are bad" problem (aside from a few). That's an [B]interface[/B] problem. When you're in combat, you're usually not saying "I want to cast a 4th level spell right now." You're saying "It's a mob of Killer Goblins! What AOEs do I have?" Look at the WOTC designed character sheet. How do you pick out the AOE spells easily? Do you remember the difference between Fire Ball, Fire Storm, Fire Bolt, Fire Fingers, and Fire Cloud? Which one is going to conflict with the Haste spell you're Concentrating on? Look at the printouts from D&D Beyond's character sheets. Do they give you enough info to know what a spell does? Here's a spell summary from a Bard I played at a one-shot last year. How long does it take to find my choices? [ATTACH type="full" size="312x654"]427442[/ATTACH] A high-level wizard is going to have more options, but proper sorting is going to divide those ~25 prepared spells into two over-categories (Concentration & Non-) and then 4-8 sub-categories. If the player knows what his intent is, the list of options is greatly narrowed. By providing a summary by each spell in a standardized notation, the need to pull out a book or an app is limited to the spells which have a lot of detailed options, such as Contagion or Wish. WOTC could do this. They could also divide up the character sheet by action types instead of burying reactions and bonus actions in lists of class features. They have not. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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