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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Minigiant" data-source="post: 9840108" data-attributes="member: 63508"><p>Correlation does not imply causation</p><p></p><p>The way a high level spellcaster is set up and designed is not the way anybody really wants to play them. It's only kept that way out of tradition.</p><p></p><p>This is why other games who do go to high level do not have the same problem, because their designers are not nudged by the community to keep certain elements.</p><p></p><p>However, I do not think the DND community truly feels too bonded to the spell slot system in the way that much of the way it is used when it gets to high level..</p><p></p><p></p><p>4/3/3/3/3/1/1/1/1 isn't as vital as y Abilty scores and rolling d20s to attack.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9840108, member: 63508"] Correlation does not imply causation The way a high level spellcaster is set up and designed is not the way anybody really wants to play them. It's only kept that way out of tradition. This is why other games who do go to high level do not have the same problem, because their designers are not nudged by the community to keep certain elements. However, I do not think the DND community truly feels too bonded to the spell slot system in the way that much of the way it is used when it gets to high level.. 4/3/3/3/3/1/1/1/1 isn't as vital as y Abilty scores and rolling d20s to attack. [/QUOTE]
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Community
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*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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