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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="tetrasodium" data-source="post: 9840219" data-attributes="member: 93670"><p>I never said anything of the sort. Those players tend to play warlocks or sorlocks in my closed games and they have exactly two abilities. You quoted those italicized abilities I'll be honest and admit that there was a Ravenloft campaign where one of them included the celestial warlock healing breeze nonsense the time I banned healing word.</p><p></p><p></p><p> I feel like my experience is plenty broad enough to be confident in my earlier statement though given that I ran AL twice a week for years though and had dozens of not hundreds of players as young as "not yet able to read but [relative] is there helping them with the sheet" all the way up to literally taking the paratransit to the shop because they are <a href="https://www.nolo.com/legal-encyclopedia/florida-driving-laws-seniors-older-drivers.html" target="_blank">no longer legally allowed to drive due to age</a>. </p><p></p><p>New players who show up to AL new to d&d needing help creating a character don't get pointed to wizard and rarely seem drawn to cleric. I'd attribute that to most of them agreeing when me or whatever player is helping them says that it's probably best to stick with a class like fighter barbarian rogue or maybe warlock while starting out alongside a quick descriptive overview of each.</p><p></p><p>The fact that players like you describe <em>exist</em> is not in dispute. The dispute is over those players generally being special circumstances like starting off with a high level PC they don't know how to play or not bothering to read the relevant sections of the phb with neither of those types of reason being ones that justify rebuilding wizard to address that edge case rather than to address what actual wizard players who do feel the class needs∆</p><p></p><p></p><p>∆ multiple posters beyond me have mentioned examples and there is pretty strong similarities among them</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9840219, member: 93670"] I never said anything of the sort. Those players tend to play warlocks or sorlocks in my closed games and they have exactly two abilities. You quoted those italicized abilities I'll be honest and admit that there was a Ravenloft campaign where one of them included the celestial warlock healing breeze nonsense the time I banned healing word. I feel like my experience is plenty broad enough to be confident in my earlier statement though given that I ran AL twice a week for years though and had dozens of not hundreds of players as young as "not yet able to read but [relative] is there helping them with the sheet" all the way up to literally taking the paratransit to the shop because they are [URL='https://www.nolo.com/legal-encyclopedia/florida-driving-laws-seniors-older-drivers.html']no longer legally allowed to drive due to age[/URL]. New players who show up to AL new to d&d needing help creating a character don't get pointed to wizard and rarely seem drawn to cleric. I'd attribute that to most of them agreeing when me or whatever player is helping them says that it's probably best to stick with a class like fighter barbarian rogue or maybe warlock while starting out alongside a quick descriptive overview of each. The fact that players like you describe [I]exist[/I] is not in dispute. The dispute is over those players generally being special circumstances like starting off with a high level PC they don't know how to play or not bothering to read the relevant sections of the phb with neither of those types of reason being ones that justify rebuilding wizard to address that edge case rather than to address what actual wizard players who do feel the class needs∆ ∆ multiple posters beyond me have mentioned examples and there is pretty strong similarities among them [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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