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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Zardnaar" data-source="post: 9840701" data-attributes="member: 6716779"><p>Well 1 level fighter dip is great for a lot of builds. 2-5 fairly solid. </p><p></p><p>Bonus feat thats unique _great. </p><p>7 subclass feature. Depends on subclass. </p><p></p><p>8 feat. 3 feats and 20 whatever you want. Alot of gasses dont go much higher. </p><p>9 indomitable. Fairly clutch when you need it. </p><p>11. Third attack. Once again unique. </p><p></p><p>. Theyre beaten by low level barbarians and high level paladins (sorta). </p><p></p><p> My groups do take a few short rests if times not an issue and use prayer of healing. And have cast prayer of healing as a standard action. Short rest every 1.5 combats on average 2 or 3 per day (thirds via magic usually). </p><p></p><p> So a fighter evaporating around half an bosses hp 1 round isnt to unusual.</p><p></p><p>Im 5.5 ive seen. </p><p></p><p>Champion fighter dual wielding lvl 10 with vex. Elf with elven accuracy. </p><p></p><p>Sword and board EK 7/8. Shilleagh wisdom based. </p><p></p><p>Sword and board trident trip build champion. Piercer feat level 4-10ish iirc. </p><p></p><p>Battlemaster lvl 3/4. </p><p></p><p> Magic weapons usually +1 or 2, or an extra d4 or d6 damage (frostbeand or a BG3 1d4 type). Often whatever is in official adventures. </p><p></p><p> Best was Sword and board 8 or 9 champion with vicious trident.</p><p></p><p> Mid level fighter might get something like this. </p><p></p><p>[URL unfurl="true"]https://bg3.wiki/wiki/Cacophony[/URL]</p><p></p><p>Or this</p><p></p><p>[URL unfurl="true"]https://bg3.wiki/wiki/Githyanki_Greatsword_(Psionic)[/URL]</p><p></p><p> Higher level fighter a frostbrand or something similar. Lvl 12 or 13 a legendary weapon for the final.</p><p></p><p> Flametongue or vicious or equivalent very rarely handed out.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9840701, member: 6716779"] Well 1 level fighter dip is great for a lot of builds. 2-5 fairly solid. Bonus feat thats unique _great. 7 subclass feature. Depends on subclass. 8 feat. 3 feats and 20 whatever you want. Alot of gasses dont go much higher. 9 indomitable. Fairly clutch when you need it. 11. Third attack. Once again unique. . Theyre beaten by low level barbarians and high level paladins (sorta). My groups do take a few short rests if times not an issue and use prayer of healing. And have cast prayer of healing as a standard action. Short rest every 1.5 combats on average 2 or 3 per day (thirds via magic usually). So a fighter evaporating around half an bosses hp 1 round isnt to unusual. Im 5.5 ive seen. Champion fighter dual wielding lvl 10 with vex. Elf with elven accuracy. Sword and board EK 7/8. Shilleagh wisdom based. Sword and board trident trip build champion. Piercer feat level 4-10ish iirc. Battlemaster lvl 3/4. Magic weapons usually +1 or 2, or an extra d4 or d6 damage (frostbeand or a BG3 1d4 type). Often whatever is in official adventures. Best was Sword and board 8 or 9 champion with vicious trident. Mid level fighter might get something like this. [URL unfurl="true"]https://bg3.wiki/wiki/Cacophony[/URL] Or this [URL unfurl="true"]https://bg3.wiki/wiki/Githyanki_Greatsword_(Psionic)[/URL] Higher level fighter a frostbrand or something similar. Lvl 12 or 13 a legendary weapon for the final. Flametongue or vicious or equivalent very rarely handed out. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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