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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Benjamin Olson" data-source="post: 9840970" data-attributes="member: 6988941"><p>I agree that 5e has a fundamental rules bloat problem, but people choose Wizard because they want to mess around with a large number of spells, and because the idea of playing a massive spell nerd appeals to them. Trying to streamline spells for a high level wizard actually just kills the class for the people it has most spoken to. I play a Wizard specifically <em>because</em> I dream of filling my spellbook with 100 spells I'll rarely use but which will be perfect for some occasion. The idea of paring that down specifically at high levels that I have fought long and hard to get to is particularly galling.</p><p></p><p>Furthermore this logic as presented is only really apt to someone rolling up a new character at high level, which is just not what most people are doing most of the time. If you got to high level Wizard over a year of play you are unlikely to find remembering how Shield or Magic Missile worked to be difficult. One advantage of getting few high level spell slots is that you really don't need to have that many high level spells (ie: the ones you haven't had forever) prepped.</p><p></p><p>The classes that suffer more on this front in my mind in 5e D&D are the Cleric and Druid, who, to be played to their maximum potential have to know basically all the spells for their class since any of them are accessible on a long rest, and which are chosen less on the desire to be big magic nerd. Druids in particular a fair number of players choose mainly for the Wildshaping, and then suddenly they're juggling a massive spell list.</p><p></p><p>In any case I'm generally all for simplifying and streamlining, but high level wizard is the last place I'd do it. It's one of the rare places where deep complexity and bloat feels more like a feature than a bug.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9840970, member: 6988941"] I agree that 5e has a fundamental rules bloat problem, but people choose Wizard because they want to mess around with a large number of spells, and because the idea of playing a massive spell nerd appeals to them. Trying to streamline spells for a high level wizard actually just kills the class for the people it has most spoken to. I play a Wizard specifically [I]because[/I] I dream of filling my spellbook with 100 spells I'll rarely use but which will be perfect for some occasion. The idea of paring that down specifically at high levels that I have fought long and hard to get to is particularly galling. Furthermore this logic as presented is only really apt to someone rolling up a new character at high level, which is just not what most people are doing most of the time. If you got to high level Wizard over a year of play you are unlikely to find remembering how Shield or Magic Missile worked to be difficult. One advantage of getting few high level spell slots is that you really don't need to have that many high level spells (ie: the ones you haven't had forever) prepped. The classes that suffer more on this front in my mind in 5e D&D are the Cleric and Druid, who, to be played to their maximum potential have to know basically all the spells for their class since any of them are accessible on a long rest, and which are chosen less on the desire to be big magic nerd. Druids in particular a fair number of players choose mainly for the Wildshaping, and then suddenly they're juggling a massive spell list. In any case I'm generally all for simplifying and streamlining, but high level wizard is the last place I'd do it. It's one of the rare places where deep complexity and bloat feels more like a feature than a bug. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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