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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="kigmatzomat" data-source="post: 9841189" data-attributes="member: 9254"><p>Being a but pedantic, but 5e was an <strong>increase in complexity</strong>... from 4e. 5e didnt swing as far back as 3e's very granular crunch.</p><p></p><p>As a 3e fan (who also loves the super crunchy Earthdawn) I think in general 5e hit a sweet spot. Not perfect, but pretty good.</p><p></p><p>I think they even saw the path forward to add more build-agency without significantly increasing rules. Do you remember the cleric that had two class features that you could pick at like 3rd and 12th level and the one you didnt pick first, you got later? It was like a knowledge/caster "priest"and an armored/smite "templar" feature. You could start a holy caster and grow into laying down the smack, or start as a holy truncheon and acquire divine power. </p><p></p><p>It was brilliant. Think about it, rather than the many "gain one more use of X" you see in upper-level sub-classes, what if subclasses were 8-levels and you pick one at 2nd and the other 10th? It would let people do more customization while also staying single-class without adding a single page to the books.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9841189, member: 9254"] Being a but pedantic, but 5e was an [b]increase in complexity[/b]... from 4e. 5e didnt swing as far back as 3e's very granular crunch. As a 3e fan (who also loves the super crunchy Earthdawn) I think in general 5e hit a sweet spot. Not perfect, but pretty good. I think they even saw the path forward to add more build-agency without significantly increasing rules. Do you remember the cleric that had two class features that you could pick at like 3rd and 12th level and the one you didnt pick first, you got later? It was like a knowledge/caster "priest"and an armored/smite "templar" feature. You could start a holy caster and grow into laying down the smack, or start as a holy truncheon and acquire divine power. It was brilliant. Think about it, rather than the many "gain one more use of X" you see in upper-level sub-classes, what if subclasses were 8-levels and you pick one at 2nd and the other 10th? It would let people do more customization while also staying single-class without adding a single page to the books. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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