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*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="mamba" data-source="post: 9841229" data-attributes="member: 7034611"><p>ok, so when is the long term then, and also who is to say how it does in another 10 or 20 years based on whatever iteration they make in the meantime</p><p></p><p></p><p>A new version always has some people not liking it, that is nothing new (and yes, I do not like 2024 myself).</p><p></p><p>As to sales, all I have heard is that it was the fastest selling edition and that pretty much right now both starter sets are sold out. Not exactly a sign of low sales.</p><p></p><p></p><p>I guess you are basing this more on your general dislike of 5e and cherry-picking than anything objective.</p><p></p><p>The honeymoon phase has been over for years, I have heard people saying it went downhill with Tasha’s, and yet D&D kept growing.</p><p></p><p>That being said, nothing grows forever, so an end of growth for a while is not the end of evergreen for me. For that it would have to really tank.</p><p></p><p></p><p>it is also contradicted by thousands of years of human history. I am not expecting that from literally anything, so if that is your requirement for something to be evergreen, then yeah, nothing ever will be</p><p></p><p></p><p>how about you bring yours first for simple being the death of sales in the long run… I am not expecting 5e to last forever, I do not think its ‘simplicity’ will have anything to do with that however</p><p></p><p></p><p>care to back that up with anything given your previous ‘you gotta bring evidence’?</p><p></p><p>Most of the successful / other TTRPGs are actually simpler than 5e, so the market seems to think 5e is at best too complex, rather than not complex enough</p><p></p><p></p><p>Assuming this were true for the general public, they would need more variety, that is not the same as wanting a more complex game</p><p></p><p></p><p>yes, I believe the whole game should be slightly simpler. Creating your character is part of that, as is having simple subclasses. That does not mean that all of them have to be simple, ie your ‘all the time’ part.</p><p></p><p>I also see no evidence that 5e is losing any sales due to it being too low in complexity. Can it lack complexity for someone who has been playing for 7-10 years, sure, they might have seen it all by then, but again, it is evergreen if it keeps on bringing in new people all the time, not when it hangs on to the same 500k players forever.</p><p></p><p>People do not play D&D for 10 years, with very few exceptions, so designing a game that tries to do that over being easy for new people to pick up, will fail in a few years. See 3e</p></blockquote><p></p>
[QUOTE="mamba, post: 9841229, member: 7034611"] ok, so when is the long term then, and also who is to say how it does in another 10 or 20 years based on whatever iteration they make in the meantime A new version always has some people not liking it, that is nothing new (and yes, I do not like 2024 myself). As to sales, all I have heard is that it was the fastest selling edition and that pretty much right now both starter sets are sold out. Not exactly a sign of low sales. I guess you are basing this more on your general dislike of 5e and cherry-picking than anything objective. The honeymoon phase has been over for years, I have heard people saying it went downhill with Tasha’s, and yet D&D kept growing. That being said, nothing grows forever, so an end of growth for a while is not the end of evergreen for me. For that it would have to really tank. it is also contradicted by thousands of years of human history. I am not expecting that from literally anything, so if that is your requirement for something to be evergreen, then yeah, nothing ever will be how about you bring yours first for simple being the death of sales in the long run… I am not expecting 5e to last forever, I do not think its ‘simplicity’ will have anything to do with that however care to back that up with anything given your previous ‘you gotta bring evidence’? Most of the successful / other TTRPGs are actually simpler than 5e, so the market seems to think 5e is at best too complex, rather than not complex enough Assuming this were true for the general public, they would need more variety, that is not the same as wanting a more complex game yes, I believe the whole game should be slightly simpler. Creating your character is part of that, as is having simple subclasses. That does not mean that all of them have to be simple, ie your ‘all the time’ part. I also see no evidence that 5e is losing any sales due to it being too low in complexity. Can it lack complexity for someone who has been playing for 7-10 years, sure, they might have seen it all by then, but again, it is evergreen if it keeps on bringing in new people all the time, not when it hangs on to the same 500k players forever. People do not play D&D for 10 years, with very few exceptions, so designing a game that tries to do that over being easy for new people to pick up, will fail in a few years. See 3e [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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