Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9841250" data-attributes="member: 93670"><p>In an effort to get the thread back on something approaching the level11+ Moldvey wizard Mearls put out here's what he wrote in one of the posts prior to it. I'm quoting it because it talks about why in 5e that level range collapses onto the GM's boulders at those levels and some of the goals he's setting for himself with this take on level 11+ wizard</p><p>[Spoiler]</p><p></p><p>[URL unfurl="true"]https://www.patreon.com/posts/high-level-of-of-147689120?utm_campaign=patron_engagement&utm_source=post_link&post_id=147689120&utm_id=61eaac8e-d071-4722-b8a6-18e27da2921e&utm_medium=email[/URL]</p><p>[/Spoiler]</p><p>Funny enough some of that is related to the points about simplification for the point of simplification being made by [USER=6790260]@EzekielRaiden[/USER] . A subsystem that "looked like 3e" often wound up triggering that collapse onto the GM's shoulders in ways that 3.x did not simply because relevant player side and player impacting supporting elements did not carry over in a form that gave the GM any meaningful system backed support in the resulting simplifications</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9841250, member: 93670"] In an effort to get the thread back on something approaching the level11+ Moldvey wizard Mearls put out here's what he wrote in one of the posts prior to it. I'm quoting it because it talks about why in 5e that level range collapses onto the GM's boulders at those levels and some of the goals he's setting for himself with this take on level 11+ wizard [Spoiler] [URL unfurl="true"]https://www.patreon.com/posts/high-level-of-of-147689120?utm_campaign=patron_engagement&utm_source=post_link&post_id=147689120&utm_id=61eaac8e-d071-4722-b8a6-18e27da2921e&utm_medium=email[/URL] [/Spoiler] Funny enough some of that is related to the points about simplification for the point of simplification being made by [USER=6790260]@EzekielRaiden[/USER] . A subsystem that "looked like 3e" often wound up triggering that collapse onto the GM's shoulders in ways that 3.x did not simply because relevant player side and player impacting supporting elements did not carry over in a form that gave the GM any meaningful system backed support in the resulting simplifications [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
Top