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Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9841455" data-attributes="member: 710"><p>This is a good point, I think there is a certain challenge in still creating scenarios for high level play that match your campaign. If you're doing an adventure path from Level 1-20 (or 30) it's possible, but if you are just making a single adventure for Level 14-16 or something like that, there is so much past history that the adventure can't account for.</p><p>Especially since it can be weird to suddenly have several high level foes appearing in the game world that were never alluded to. 18th Level Wizards or Barbarians but also Elder Dragons should be so rare that they should be somewhat "known" entities probably. But you kinda need such entities to have dangerous challenges for the PCs to deal with. </p><p>Unless it really is all deep inside the Underdark dungeons (and this is the first foray into them) or Elemental Planes or something perhaps. But the latter has problems of another kind - they lack the relatibility and relevance of stuff happening on the regular plane of existence. They might simply be too fantastic and extraordinary compared to the low level existence.</p><p></p><p>That said, I also think high level play needs better game design, too. Numbers you add to your die roll can get as high as they want, it is still the same thing in the end, but number of options per turn or level however can easily become too much.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9841455, member: 710"] This is a good point, I think there is a certain challenge in still creating scenarios for high level play that match your campaign. If you're doing an adventure path from Level 1-20 (or 30) it's possible, but if you are just making a single adventure for Level 14-16 or something like that, there is so much past history that the adventure can't account for. Especially since it can be weird to suddenly have several high level foes appearing in the game world that were never alluded to. 18th Level Wizards or Barbarians but also Elder Dragons should be so rare that they should be somewhat "known" entities probably. But you kinda need such entities to have dangerous challenges for the PCs to deal with. Unless it really is all deep inside the Underdark dungeons (and this is the first foray into them) or Elemental Planes or something perhaps. But the latter has problems of another kind - they lack the relatibility and relevance of stuff happening on the regular plane of existence. They might simply be too fantastic and extraordinary compared to the low level existence. That said, I also think high level play needs better game design, too. Numbers you add to your die roll can get as high as they want, it is still the same thing in the end, but number of options per turn or level however can easily become too much. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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