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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Justice and Rule" data-source="post: 9841961" data-attributes="member: 6778210"><p>At this point it's now fighting for spot 2 with its former self. lol</p><p></p><p>But I think part of the problem was putting too much power in the surveys. You are game designers, you have to sometimes make decisions that might not seem popular at first because your fanbase is conservative about your game.</p><p></p><p>Look at Wildshape: the playtest was a solid solution that could have been refined into something good compared to the the janky "Pick an animal at this CR" stuff that fed into optimizers. But players thought they were being restricted because the options were balanced, rather than being enabled to frame themselves as any animal you like instead of choosing one out of a pack of 3 optimized choices per level. Sometimes the players simply can't see what is being offered because they are too concerned with what is being lost.</p><p></p><p>Trying to make sure they had massive consensus for changes instead of making proper design choices is I think what lead to a lot of the disappointment with the edition. It's a big tent game, so getting a supermajority for a change is difficult unless the feature or class is truly broken. I understand not wanting to upset your player base, but that's going to happen regardless because you are "changing editions", if not literally at least from the perception of many. Might as well try to implement proper fixes instead of sending them to the survey meatgrinder.</p><p></p><p></p><p></p><p>Honestly if you just replaced low-level slots entirely with spell points at certain levels, that would be both an interesting mechanic and probably a whole bunch of the slot bloat. I'd also say start handing out metamagics to all spellcasters and find something properly interesting to do with sorcerers, but that is another topic entirely.</p><p></p><p></p><p></p><p>I mean, kind? The whole "BIGGEST D&D EVER" argument misses a lot of factors including changing ways of first encountering the material, the market being primed for it, etc. Popularity doesn't necessarily measure quality, it also can measure accessibility, and D&D is easily the most <em>accessible </em>given that it was always the biggest name on the block and could find shelf space basically anywhere. We could make the same statement about McDonald's, too. It's a worthless point to make.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9841961, member: 6778210"] At this point it's now fighting for spot 2 with its former self. lol But I think part of the problem was putting too much power in the surveys. You are game designers, you have to sometimes make decisions that might not seem popular at first because your fanbase is conservative about your game. Look at Wildshape: the playtest was a solid solution that could have been refined into something good compared to the the janky "Pick an animal at this CR" stuff that fed into optimizers. But players thought they were being restricted because the options were balanced, rather than being enabled to frame themselves as any animal you like instead of choosing one out of a pack of 3 optimized choices per level. Sometimes the players simply can't see what is being offered because they are too concerned with what is being lost. Trying to make sure they had massive consensus for changes instead of making proper design choices is I think what lead to a lot of the disappointment with the edition. It's a big tent game, so getting a supermajority for a change is difficult unless the feature or class is truly broken. I understand not wanting to upset your player base, but that's going to happen regardless because you are "changing editions", if not literally at least from the perception of many. Might as well try to implement proper fixes instead of sending them to the survey meatgrinder. Honestly if you just replaced low-level slots entirely with spell points at certain levels, that would be both an interesting mechanic and probably a whole bunch of the slot bloat. I'd also say start handing out metamagics to all spellcasters and find something properly interesting to do with sorcerers, but that is another topic entirely. I mean, kind? The whole "BIGGEST D&D EVER" argument misses a lot of factors including changing ways of first encountering the material, the market being primed for it, etc. Popularity doesn't necessarily measure quality, it also can measure accessibility, and D&D is easily the most [I]accessible [/I]given that it was always the biggest name on the block and could find shelf space basically anywhere. We could make the same statement about McDonald's, too. It's a worthless point to make. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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