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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Justice and Rule" data-source="post: 9842024" data-attributes="member: 6778210"><p>Popularity is subjective, too. It is not an indicator of anything other than "People are okay with this". It doesn't necessarily mean they love it (Everyone's favorite second choice, right?), just that they will use it.</p><p></p><p>My whole point is that we shouldn't appeal to popularity as some sort of indication of quality. Again, people still eat at McDonald's even if there are restaurants that likely have better food (even in their own opinion). Why we choose something doesn't always indicate a satisfaction with its quality, but can also be about other things (such as convenience or affordability).</p><p></p><p></p><p>As it stands, I don't think the surveys were an unalloyed good. Honestly, given how they were used (or how they said they were using them), I think they might have been a net negative? I dunno. Having been in open and closed playtests before, I'm more leery of the former than the latter because of how it is easier to get caught up in the momentum of a narrative instead of focusing on what you are trying to fix. The Warlock discourse was certainly a part of that.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9842024, member: 6778210"] Popularity is subjective, too. It is not an indicator of anything other than "People are okay with this". It doesn't necessarily mean they love it (Everyone's favorite second choice, right?), just that they will use it. My whole point is that we shouldn't appeal to popularity as some sort of indication of quality. Again, people still eat at McDonald's even if there are restaurants that likely have better food (even in their own opinion). Why we choose something doesn't always indicate a satisfaction with its quality, but can also be about other things (such as convenience or affordability). As it stands, I don't think the surveys were an unalloyed good. Honestly, given how they were used (or how they said they were using them), I think they might have been a net negative? I dunno. Having been in open and closed playtests before, I'm more leery of the former than the latter because of how it is easier to get caught up in the momentum of a narrative instead of focusing on what you are trying to fix. The Warlock discourse was certainly a part of that. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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