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General Tabletop Discussion
*Dungeons & Dragons
Mearls has some Interesting Ideals about how to fix high level wizards.
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<blockquote data-quote="Tigris" data-source="post: 9842086" data-attributes="member: 7043270"><p>Thats what happened with 5e. People bought PHB and then bailed. Remember "exceptional PHB sales" and then "weakest first year sales". (And 2nd year sales only safed by old pdf releases). </p><p></p><p>The people who play 5e mostly have no idea what D&D is. Its not the old people with the sacred cows who brought many players to 5E its new players. They dont have 20+ year old expectations about the game.</p><p></p><p></p><p>Also a game does need to do nothing right if its popular. Monopoly has legs and it was literally a game created to be NOT FUN. It has really bad ratings from players, especially players who play other boardgames, but it still gets bought because "everybode knows it". The same about D&D. More people know it than people know Roleplaying games. </p><p></p><p></p><p>Many D&D 5e players mever played any other rpg and dont want to learn new things. Similar to many monopoly players not wanting to learn new boardgames.</p><p></p><p></p><p>WotC itself was surprised by the success of 5e. And thats because its thanks to other media. They even made it with a small budget and no ambition. </p><p></p><p></p><p>5e had good timing and D&D is the BY FAR most known rpg brand. You dont need to do anything right. Just not too much wrong (ogl debacle) in this position. </p><p></p><p></p><p>We have the numbers and data. We know how bad initial 5e sales were. And how they went up after it went popular through media. </p><p></p><p>Literally the same happened with texas hold em and james bond casino royale. Before that movie most people only knew 5 card poker and texas holdem is also now still popular, because once something is popular it stays popular because of the much social media and other content is created about.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9842086, member: 7043270"] Thats what happened with 5e. People bought PHB and then bailed. Remember "exceptional PHB sales" and then "weakest first year sales". (And 2nd year sales only safed by old pdf releases). The people who play 5e mostly have no idea what D&D is. Its not the old people with the sacred cows who brought many players to 5E its new players. They dont have 20+ year old expectations about the game. Also a game does need to do nothing right if its popular. Monopoly has legs and it was literally a game created to be NOT FUN. It has really bad ratings from players, especially players who play other boardgames, but it still gets bought because "everybode knows it". The same about D&D. More people know it than people know Roleplaying games. Many D&D 5e players mever played any other rpg and dont want to learn new things. Similar to many monopoly players not wanting to learn new boardgames. WotC itself was surprised by the success of 5e. And thats because its thanks to other media. They even made it with a small budget and no ambition. 5e had good timing and D&D is the BY FAR most known rpg brand. You dont need to do anything right. Just not too much wrong (ogl debacle) in this position. We have the numbers and data. We know how bad initial 5e sales were. And how they went up after it went popular through media. Literally the same happened with texas hold em and james bond casino royale. Before that movie most people only knew 5 card poker and texas holdem is also now still popular, because once something is popular it stays popular because of the much social media and other content is created about. [/QUOTE]
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Mearls has some Interesting Ideals about how to fix high level wizards.
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