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Mearls House Rule: Two-Weapon Fighting
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<blockquote data-quote="5ekyu" data-source="post: 7515130" data-attributes="member: 6919838"><p>Ok to lead off - I think your last graph with its reference liking my post to hate speech and blind venting with its questioning my fitness to post (obliquely) is essentially a personal attack. </p><p></p><p>Now for your points...</p><p></p><p>First graph you reference the only rogues revision. But in the post I responded to you saifpd in fact not revision "These changes for TWF are NOT for rogues but a change for characters that actually fight with their weapons instead of using them to deliver a special ability like backstab. "</p><p></p><p>If you had meant only rogues only backstab perhaps you should not have included the reference to the broader cases - effect deliverers. </p><p></p><p>On the second - as you state, these changes are not for rogues but for others. Leveling the TWF for non-rogues and still leaving it as go-to for rogues is **not leveling** as much as it's making it the one stop for top. </p><p></p><p>I am sure you can see and know that one form of leveling is for different choices to be best when paired with different choices and worse with others. Right now in 5e the great axe and rogue is an example that's a worse. At the same time TWF and rogue is pretty good.</p><p></p><p>Over on the fighter side, some see TWF as the worse in that pair of options - greataxe or twf build. </p><p></p><p>That creates a leveling - each has a place they do better and a place they do eorse.</p><p></p><p>But you apparently want to "level" the TWF for the fighter vs twf & greataxe. </p><p></p><p>Well, that's great but at the same time you need to also provide "leveling" for the greataxe rogue new rules **or** you are not really leveling anything, just creating an imbalance.</p><p></p><p>The key is this - balance is not gained by looking at one side in isolation for something this complex. </p><p></p><p>So, if you want to provide some comprehensive set of changes to "level" rogue and fighter and paladin and ranger across all weapon style combat sets - by all means do. It likely has to start with them all getting martial proficiencies and shields - so that none require feats or MC fo get even access to certain styles and combos.</p><p></p><p>5e obviously was not built with that type of "leveling" or sameness in mind. </p><p></p><p>But as long as your leveling only applies one way to one set for one class (primarily) and leaves the unleveled cases for others, it's pretty much built on a foundation of sand as far as it bring a valid approach toward balance or leveling.</p><p></p><p></p><p></p><p></p><p>But the system as currently built takes a more diverse approach, leaving some combos better for some classes and others for others.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7515130, member: 6919838"] Ok to lead off - I think your last graph with its reference liking my post to hate speech and blind venting with its questioning my fitness to post (obliquely) is essentially a personal attack. Now for your points... First graph you reference the only rogues revision. But in the post I responded to you saifpd in fact not revision "These changes for TWF are NOT for rogues but a change for characters that actually fight with their weapons instead of using them to deliver a special ability like backstab. " If you had meant only rogues only backstab perhaps you should not have included the reference to the broader cases - effect deliverers. On the second - as you state, these changes are not for rogues but for others. Leveling the TWF for non-rogues and still leaving it as go-to for rogues is **not leveling** as much as it's making it the one stop for top. I am sure you can see and know that one form of leveling is for different choices to be best when paired with different choices and worse with others. Right now in 5e the great axe and rogue is an example that's a worse. At the same time TWF and rogue is pretty good. Over on the fighter side, some see TWF as the worse in that pair of options - greataxe or twf build. That creates a leveling - each has a place they do better and a place they do eorse. But you apparently want to "level" the TWF for the fighter vs twf & greataxe. Well, that's great but at the same time you need to also provide "leveling" for the greataxe rogue new rules **or** you are not really leveling anything, just creating an imbalance. The key is this - balance is not gained by looking at one side in isolation for something this complex. So, if you want to provide some comprehensive set of changes to "level" rogue and fighter and paladin and ranger across all weapon style combat sets - by all means do. It likely has to start with them all getting martial proficiencies and shields - so that none require feats or MC fo get even access to certain styles and combos. 5e obviously was not built with that type of "leveling" or sameness in mind. But as long as your leveling only applies one way to one set for one class (primarily) and leaves the unleveled cases for others, it's pretty much built on a foundation of sand as far as it bring a valid approach toward balance or leveling. But the system as currently built takes a more diverse approach, leaving some combos better for some classes and others for others. [/QUOTE]
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