Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls House Rule: Two-Weapon Fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7515246" data-attributes="member: 6880599"><p>You know I am not a concise person and after reading this I can appreciate your attempt to clarify. I also like that there is actual content here that is on topic. So <strong>thank you for this reply</strong>. From my perspective its a huge step up from your other posts and actually contributes. </p><p></p><p>I also think your saying there is basically A LOT of unknowns and believe it or not I hear you. However your answer to having any ideas is comes down to "its too complicated to try" and I get that your saying is super complicated. However, I find it better to try fail and adjust than complain and do nothing. I also understanding your saying you can't make a change without considering everything, however you can as a starting point because every journey has a first step. You come up with an idea, you try it, you see where it fails you adjust and you try again. I am not suggesting its right on the first time. I adjusted M Mearls and explained why, and mine has been adjusted at least 3 times. Your saying that fighting styles were not adjusted separately from the classes. I am saying they had to be or they would not exist, but I don't doubt they changed several times due to testing vs changes with the classes. </p><p></p><p>I do agree that some parts perhaps would be better off as high level feat, that's good input. In fact I was talking to a friend today and he suggested that the +2AC vs melee in 5ft might be better of as an adjustment to the duel wielder feat replacing its AC bonus instead of the base two-weapon fighting. That is not a bad idea and it requires more investment</p><p></p><p>I also agree that unlimited off hand attacks is a bad idea. One is too week, two is ok, more only benefits fighters who have their own mechanic. A limiting cost is not a bad idea.</p><p></p><p>Having heard these and other recommendations I think clearstream might be on a better path than mine.</p><p></p><p>"When you take the attack action while you have a light weapon in each hand you make one attack with the offhand and you may use a bonus action you may make second off hand attack if you can make more than one standard attack with your action." </p><p></p><p>But as Hawk Diesel said (and I agree) the bonus action requirement is part of the problem, sure rogues are happy with not needing a bonus action but what about ranger? So changing it again to..</p><p></p><p>"When you take the attack action while you have a light weapon in each hand you make one attack with the offhand and you may use your reaction you may make second off hand attack if you can make more than one standard attack with your action." </p><p></p><p>And a you and my friend pointed out the AC bonus can be adjusted on the duel wielder feat.</p><p></p><p><strong>Two-weapon Fighting</strong></p><p>"When you take the attack action while you are wielding a separate light melee weapon in each hand may you make one attack with the offhand and you may use your reaction to make second off hand attack if you have and additional attack." </p><p></p><p><strong>Dual Wielder</strong></p><p>You master fighting with two weapons, gaining the following benefits:</p><p></p><p>- You gain +2 bonus to AC vs melee attacks while you are wielding a separate melee weapon in each hand in melee with only one opponent.</p><p>- While you are wielding a separate melee weapon in each hand, you can forfeit your off hand attacks to feint giving you advantage on attacks this round.</p><p>- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.</p><p>- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. </p><p></p><p><strong>One-handed Fencing</strong></p><p>"Once per turn, if you are fighting with one light weapon and nothing in the other hand vs a single opponent in melee within 5ft you may attempt to make an additional unarmed strike before the standard attack as part of the attack action. If the unarmed strike is successful make your melee weapon attack at advantage. <span style="color: #333333"><span style="font-family: 'Verdana'">This attack can not benefit from the Martial Arts class feature.</span></span>"</p><p></p><p>Good for rogues, rangers, and fighters but does not allow fighters to take more than two off hand attacks.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7515246, member: 6880599"] You know I am not a concise person and after reading this I can appreciate your attempt to clarify. I also like that there is actual content here that is on topic. So [B]thank you for this reply[/B]. From my perspective its a huge step up from your other posts and actually contributes. I also think your saying there is basically A LOT of unknowns and believe it or not I hear you. However your answer to having any ideas is comes down to "its too complicated to try" and I get that your saying is super complicated. However, I find it better to try fail and adjust than complain and do nothing. I also understanding your saying you can't make a change without considering everything, however you can as a starting point because every journey has a first step. You come up with an idea, you try it, you see where it fails you adjust and you try again. I am not suggesting its right on the first time. I adjusted M Mearls and explained why, and mine has been adjusted at least 3 times. Your saying that fighting styles were not adjusted separately from the classes. I am saying they had to be or they would not exist, but I don't doubt they changed several times due to testing vs changes with the classes. I do agree that some parts perhaps would be better off as high level feat, that's good input. In fact I was talking to a friend today and he suggested that the +2AC vs melee in 5ft might be better of as an adjustment to the duel wielder feat replacing its AC bonus instead of the base two-weapon fighting. That is not a bad idea and it requires more investment I also agree that unlimited off hand attacks is a bad idea. One is too week, two is ok, more only benefits fighters who have their own mechanic. A limiting cost is not a bad idea. Having heard these and other recommendations I think clearstream might be on a better path than mine. "When you take the attack action while you have a light weapon in each hand you make one attack with the offhand and you may use a bonus action you may make second off hand attack if you can make more than one standard attack with your action." But as Hawk Diesel said (and I agree) the bonus action requirement is part of the problem, sure rogues are happy with not needing a bonus action but what about ranger? So changing it again to.. "When you take the attack action while you have a light weapon in each hand you make one attack with the offhand and you may use your reaction you may make second off hand attack if you can make more than one standard attack with your action." And a you and my friend pointed out the AC bonus can be adjusted on the duel wielder feat. [B]Two-weapon Fighting[/B] "When you take the attack action while you are wielding a separate light melee weapon in each hand may you make one attack with the offhand and you may use your reaction to make second off hand attack if you have and additional attack." [B]Dual Wielder[/B] You master fighting with two weapons, gaining the following benefits: - You gain +2 bonus to AC vs melee attacks while you are wielding a separate melee weapon in each hand in melee with only one opponent. - While you are wielding a separate melee weapon in each hand, you can forfeit your off hand attacks to feint giving you advantage on attacks this round. - You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. - You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. [B]One-handed Fencing[/B] "Once per turn, if you are fighting with one light weapon and nothing in the other hand vs a single opponent in melee within 5ft you may attempt to make an additional unarmed strike before the standard attack as part of the attack action. If the unarmed strike is successful make your melee weapon attack at advantage. [COLOR=#333333][FONT=Verdana]This attack can not benefit from the Martial Arts class feature.[/FONT][/COLOR]" Good for rogues, rangers, and fighters but does not allow fighters to take more than two off hand attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls House Rule: Two-Weapon Fighting
Top