Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls House Rule: Two-Weapon Fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7516062" data-attributes="member: 6880599"><p>I think … if I may … you stand at least close to 5ekyu's thoughts which took a while to get to in a couple of walls of text (which is not unlike me, in that) but if I can <strong>attempt</strong> to summarize (and 5ekyu can correct me if I am off) but amounts to "these changes touch a lot of other things, changing them is risky business, a lot of work has been done already to get it where it its, perfect balanced its not a requirement 5th edition nor is it too broken to use, so generally its better to leave well enough alone"</p><p></p><p><strong>None of which is wrong</strong>. However, as a point of thread in which the conversation is to homebrew an imbalanced feature that is often under used and considered substandard in campaign settings that tend to like the balance of the razors edge of life and death optimization is more of a requirement than player choice... this style is not selected by anyone but rogues who do it at the lose of bonus actions abilities which are key to the class.</p><p></p><p>- If your in a "heroic" campaign where you GM usually keeps the enemies killable a no fight is life and death.</p><p></p><p>- If your in a campaign and you know that no matter how hard it gets your GM will not let your character die.</p><p></p><p>- If your in a heavy story campaign where combat is not important.</p><p></p><p>- If your party is overpowered as a whole and able to off set a character who is weaker in combat for style.</p><p></p><p>Then this thread is largely irrelevant. That's true. However if those are not true and your fighting for your life in campaign combat pulling your group down and stressed in action economy feeling the lose of your bonus action abilities to keep up with your party... you are in the right place. I could be wrong but I do feel like even when that is not the case players fearing it might be pull away from two-weapon fighting which is why I don't really see non-rogue two weapon fight in games since 5e.</p><p></p><p>That's just my experience.</p><p></p><p>So removing the bonus action and giving it an "identity role" mechanically to make it more appealing for Rangers, Fighters, and perhaps even Monks that would have used them previous editions seems like a reasonable goal. </p><p></p><p>M.Mearls was trying to eliminate the bonus action and give it identify by making it more flexible. I think the latest shift to making the first off hand strike part of taking the attack action and the possible use of the reaction for ether a second attack with the offhand or a +2AC <strong>vs single <u>Melee</u> enemy </strong>would make it unique in that only shields protect from ranged and multiple enemies, Two handed weapons usually of set the damage of one extra 1d8 damage dice. Feats and extra fighting style are a moving target.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7516062, member: 6880599"] I think … if I may … you stand at least close to 5ekyu's thoughts which took a while to get to in a couple of walls of text (which is not unlike me, in that) but if I can [B]attempt[/B] to summarize (and 5ekyu can correct me if I am off) but amounts to "these changes touch a lot of other things, changing them is risky business, a lot of work has been done already to get it where it its, perfect balanced its not a requirement 5th edition nor is it too broken to use, so generally its better to leave well enough alone" [B]None of which is wrong[/B]. However, as a point of thread in which the conversation is to homebrew an imbalanced feature that is often under used and considered substandard in campaign settings that tend to like the balance of the razors edge of life and death optimization is more of a requirement than player choice... this style is not selected by anyone but rogues who do it at the lose of bonus actions abilities which are key to the class. - If your in a "heroic" campaign where you GM usually keeps the enemies killable a no fight is life and death. - If your in a campaign and you know that no matter how hard it gets your GM will not let your character die. - If your in a heavy story campaign where combat is not important. - If your party is overpowered as a whole and able to off set a character who is weaker in combat for style. Then this thread is largely irrelevant. That's true. However if those are not true and your fighting for your life in campaign combat pulling your group down and stressed in action economy feeling the lose of your bonus action abilities to keep up with your party... you are in the right place. I could be wrong but I do feel like even when that is not the case players fearing it might be pull away from two-weapon fighting which is why I don't really see non-rogue two weapon fight in games since 5e. That's just my experience. So removing the bonus action and giving it an "identity role" mechanically to make it more appealing for Rangers, Fighters, and perhaps even Monks that would have used them previous editions seems like a reasonable goal. M.Mearls was trying to eliminate the bonus action and give it identify by making it more flexible. I think the latest shift to making the first off hand strike part of taking the attack action and the possible use of the reaction for ether a second attack with the offhand or a +2AC [B]vs single [U]Melee[/U] enemy [/B]would make it unique in that only shields protect from ranged and multiple enemies, Two handed weapons usually of set the damage of one extra 1d8 damage dice. Feats and extra fighting style are a moving target. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls House Rule: Two-Weapon Fighting
Top