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Mearls idea on modifiers in D&D
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<blockquote data-quote="Geron Raveneye" data-source="post: 2971093" data-attributes="member: 2268"><p>That's a funny idea...and I'd be all behind it...if not for</p><p></p><p>a) the ungodly amount of modifiers, transient and permanent, that combine (or simply overlap) to give a DM a right headache to keep track of</p><p></p><p>b) those two of my players that would rip my head off if I told them that, from now on, I'd keep most modifiers to myself and simply describe the disadvantage their characters are facing, while applying the modifiers in secret.</p><p></p><p>And you know what? Both is an outgrowth of D&D 3.X. I've seen them players in games where the only onw who knows the modifiers to an action is the one who sets them...the GM. They don't mind a bit, and play along as long as there is not too much GM's whim cropping up. Switch to D&D 3.x, and they turn into merciless accounting machines. Scary, really.</p><p></p><p>It would be nice, in a theoretical new revision, if the number of modifiers was cropped down again (maybe back to 3.0 standards), and modifing spells gave less high bonuses, but had a much longer duration. That way, if somebody wants to buff up, he does so in the morning, it lasts for most of the waking hours, and if it's dispelled, it's gone for the rest of the day unless he happened to have a second buff ready.</p><p></p><p>Less modifier-micromanagement, more easy of play for plenty of players, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2971093, member: 2268"] That's a funny idea...and I'd be all behind it...if not for a) the ungodly amount of modifiers, transient and permanent, that combine (or simply overlap) to give a DM a right headache to keep track of b) those two of my players that would rip my head off if I told them that, from now on, I'd keep most modifiers to myself and simply describe the disadvantage their characters are facing, while applying the modifiers in secret. And you know what? Both is an outgrowth of D&D 3.X. I've seen them players in games where the only onw who knows the modifiers to an action is the one who sets them...the GM. They don't mind a bit, and play along as long as there is not too much GM's whim cropping up. Switch to D&D 3.x, and they turn into merciless accounting machines. Scary, really. It would be nice, in a theoretical new revision, if the number of modifiers was cropped down again (maybe back to 3.0 standards), and modifing spells gave less high bonuses, but had a much longer duration. That way, if somebody wants to buff up, he does so in the morning, it lasts for most of the waking hours, and if it's dispelled, it's gone for the rest of the day unless he happened to have a second buff ready. Less modifier-micromanagement, more easy of play for plenty of players, IMO. :) [/QUOTE]
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