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Mearls idea on modifiers in D&D
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<blockquote data-quote="Mark CMG" data-source="post: 2971101" data-attributes="member: 10479"><p>That's a poor example, IMO. An across-the-board modifier like the one mentioned in the article (Octopus shakes ship, everything is at -2) is *exactly* the kind of modifier that is easiest for a player *or* a DM to handle because it can be discussed openly and mentioned by everyone, since everyone knows about it. I usually let the players keep track of those so I can handle the ones that are less universal for a particular combat, like the additional minus someone has for a cursed weapon they just picked up or a circumstance bonus I am giving someone for a particular action. It also helps keep me free to alert a player that missed a bonus they get for something they forgot or missed.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2971101, member: 10479"] That's a poor example, IMO. An across-the-board modifier like the one mentioned in the article (Octopus shakes ship, everything is at -2) is *exactly* the kind of modifier that is easiest for a player *or* a DM to handle because it can be discussed openly and mentioned by everyone, since everyone knows about it. I usually let the players keep track of those so I can handle the ones that are less universal for a particular combat, like the additional minus someone has for a cursed weapon they just picked up or a circumstance bonus I am giving someone for a particular action. It also helps keep me free to alert a player that missed a bonus they get for something they forgot or missed. [/QUOTE]
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Mearls idea on modifiers in D&D
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