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Mearls idea on modifiers in D&D
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<blockquote data-quote="green slime" data-source="post: 2971213" data-attributes="member: 1325"><p>I agree with what you are saying, but part of the cause of this problem, is that many people are not familiar enough with the rules, (some players seem barely able to remember which die to roll for an attack roll) or while others (myself included) lose track of all the modifiers. Why do they (I) lose track of all the modifiers? Because there are lots of changes? Because in the excitement of the game they got carried away? There are a million different reasons.</p><p></p><p>Well, what ever the reason, there are really only three ways to go:</p><p>1) Increase the book-keeping done during the battles to better manage all the modifiers and their durations.</p><p>2) Decide it isn't worth the book-keeping hastle and just enjoy the game anyway, as it is.</p><p>3) Change the game through house rules, removing spells/conditional modifiers/certain feats and abilities.</p><p></p><p>With point three, you are back into some form of book-keeping once again, but on a different level/scale. Where do you draw the line? Because, in 3.X modifiers are a big part of the game. (Blind, Deaf, ensorcelled, drugged, poisoned, diseased, flying, climbing, jumping, carrying a medium load...), and then you still know that sooner or later you are going to forget a certain set of modifier's anyway.</p><p></p><p>With point two, you decide it isn't really a problem and ignore those times everyone forgets some modifier or three, but every so often someone gets a bit of a niggle on about it, because of some bad consequence (Character death, bad turn in story, TPK, whatever)</p><p></p><p>Which really only leaves point one left, and so you are stuck facing a stark reality: In 3.e we need book-keepers. No, it isn't a good thing. But being a bit more fastidious about things helps make a smoother game (no, I didn't say necessarily more enjoyable, nor better).</p><p></p><p>I'm lucky, I have a player who is well organised, and keeps good notes of what happens when during the battle on our initiative list, which includes when spells are cast. So it is a simple thing to cross check before calculating all the mods, and everyone usually helps.</p></blockquote><p></p>
[QUOTE="green slime, post: 2971213, member: 1325"] I agree with what you are saying, but part of the cause of this problem, is that many people are not familiar enough with the rules, (some players seem barely able to remember which die to roll for an attack roll) or while others (myself included) lose track of all the modifiers. Why do they (I) lose track of all the modifiers? Because there are lots of changes? Because in the excitement of the game they got carried away? There are a million different reasons. Well, what ever the reason, there are really only three ways to go: 1) Increase the book-keeping done during the battles to better manage all the modifiers and their durations. 2) Decide it isn't worth the book-keeping hastle and just enjoy the game anyway, as it is. 3) Change the game through house rules, removing spells/conditional modifiers/certain feats and abilities. With point three, you are back into some form of book-keeping once again, but on a different level/scale. Where do you draw the line? Because, in 3.X modifiers are a big part of the game. (Blind, Deaf, ensorcelled, drugged, poisoned, diseased, flying, climbing, jumping, carrying a medium load...), and then you still know that sooner or later you are going to forget a certain set of modifier's anyway. With point two, you decide it isn't really a problem and ignore those times everyone forgets some modifier or three, but every so often someone gets a bit of a niggle on about it, because of some bad consequence (Character death, bad turn in story, TPK, whatever) Which really only leaves point one left, and so you are stuck facing a stark reality: In 3.e we need book-keepers. No, it isn't a good thing. But being a bit more fastidious about things helps make a smoother game (no, I didn't say necessarily more enjoyable, nor better). I'm lucky, I have a player who is well organised, and keeps good notes of what happens when during the battle on our initiative list, which includes when spells are cast. So it is a simple thing to cross check before calculating all the mods, and everyone usually helps. [/QUOTE]
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