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<blockquote data-quote="Sunseeker" data-source="post: 6112343"><p>As Darwin said....rules may not be the <em>point</em> of the game, but if we don't need rules, why do we need D&D? I've certainly got no shortage of inspiration to create a very rules-light game that I can play with a few of my friends for free. Rules, like anything else, can be good or bad. Rules may not be the point, but I am certainly playing D&D for <em>good</em> rules, and I happily accept any system which is founded in good, logical rules. If all we need are imagination and some people to interact, we don't need D&D.</p><p></p><p>Oh dear lord here we are back to Appendix N. I don't care who is influncing the development and creation of DDN....especially when half of them are D&D authors themselves making the whole thing look like one big circle-jerk. "Where is the inspiration for D&D coming from?" "Well from authors of D&D books." "Where do they get inspired from?" "We'll from D&D!" Geee...thanks.</p><p></p><p>I'm not interested in buying campaign settings or adventure books. I'm a creative fellow and those sorts of things have no value to me, last time I read one over I ended up wanting to make so many changes to it because of things I didn't like, things I wanted to add, or just things I thought would be cool, I never even ran it because I spent so much time making changes I had a new and original idea by the end!</p><p></p><p>I want D&D for <strong>good</strong> rules, a sound rule system, fun and creative gameplay. Things that I <em>can</em> do on my own, but look to others for because of their expertise in the area. If I want to read a book and pretend I'm part of it, I'll go do that. When I want to sit down at the table and play an RPG, I'll <em>hopefully</em> still be looking for the well-thought-out rule systems in D&D.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6112343"] As Darwin said....rules may not be the [I]point[/I] of the game, but if we don't need rules, why do we need D&D? I've certainly got no shortage of inspiration to create a very rules-light game that I can play with a few of my friends for free. Rules, like anything else, can be good or bad. Rules may not be the point, but I am certainly playing D&D for [I]good[/I] rules, and I happily accept any system which is founded in good, logical rules. If all we need are imagination and some people to interact, we don't need D&D. Oh dear lord here we are back to Appendix N. I don't care who is influncing the development and creation of DDN....especially when half of them are D&D authors themselves making the whole thing look like one big circle-jerk. "Where is the inspiration for D&D coming from?" "Well from authors of D&D books." "Where do they get inspired from?" "We'll from D&D!" Geee...thanks. I'm not interested in buying campaign settings or adventure books. I'm a creative fellow and those sorts of things have no value to me, last time I read one over I ended up wanting to make so many changes to it because of things I didn't like, things I wanted to add, or just things I thought would be cool, I never even ran it because I spent so much time making changes I had a new and original idea by the end! I want D&D for [B]good[/B] rules, a sound rule system, fun and creative gameplay. Things that I [I]can[/I] do on my own, but look to others for because of their expertise in the area. If I want to read a book and pretend I'm part of it, I'll go do that. When I want to sit down at the table and play an RPG, I'll [I]hopefully[/I] still be looking for the well-thought-out rule systems in D&D. [/QUOTE]
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