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Mearls Interviews: Hints at the new model
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<blockquote data-quote="Li Shenron" data-source="post: 6361439" data-attributes="member: 1465"><p>I do think that whether they call it "gestalt" or something else, they are primarily aiming at re-creating AD&D-style multiclassing.</p><p></p><p>And I truly hope they make it <strong>compatible</strong> with single-classed PHB characters (which also means compatible with multi-classed PHB characters) because that was the biggest flaw with 3e gestalt characters. This was NOT an issue with AD&D multiclassed characters, except possibly at some specific levels, particularly the 1st.</p><p></p><p>The flaw is, that everybody is forced to play a gestalt character. So it's not only that the whole group has to agree on using the module, but those who are interested in playing a single-class PC will be seriously penalized. All have to play a multiclass/gestalt PC in that game. This means much less groups are going to ever use these rules, compared to how many they could be if it would be possible to please a single player and let him play a gestalt, without affecting the other players.</p><p></p><p>Actually there is one simple way to balance them with regular PHB characters, and that is XP penalties, or (if possible) level adjustment.</p><p></p><p>The conceptual difference between regular multiclass and gestalt is that in the first case the abilities <em>stacks</em> and in the second case the abilities <em>overlaps</em>. So if you are a Fighter 1/Wizard 1, you get <em>all </em>the stuff from the <em>first </em>level of <em>each </em>class (in 5e however, the proficiency bonus is an exception, and the latest rules have more exceptions related to also which proficiencies). Instead if you are a gestalt Fighter/Wizard 2, you get the <em>best </em>option from the <em>second</em> level of <em>either </em>class.</p><p></p><p>Because the second way is better, the easiest way to make the 2 systems compatible, is to have characters of the 2 types to level up at different rates. Probably instead of a blanket XP penalty (which generally doesn't feel good), it would be better to offer a separate level/XP progression for gestalt characters compared to PHB characters.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6361439, member: 1465"] I do think that whether they call it "gestalt" or something else, they are primarily aiming at re-creating AD&D-style multiclassing. And I truly hope they make it [B]compatible[/B] with single-classed PHB characters (which also means compatible with multi-classed PHB characters) because that was the biggest flaw with 3e gestalt characters. This was NOT an issue with AD&D multiclassed characters, except possibly at some specific levels, particularly the 1st. The flaw is, that everybody is forced to play a gestalt character. So it's not only that the whole group has to agree on using the module, but those who are interested in playing a single-class PC will be seriously penalized. All have to play a multiclass/gestalt PC in that game. This means much less groups are going to ever use these rules, compared to how many they could be if it would be possible to please a single player and let him play a gestalt, without affecting the other players. Actually there is one simple way to balance them with regular PHB characters, and that is XP penalties, or (if possible) level adjustment. The conceptual difference between regular multiclass and gestalt is that in the first case the abilities [I]stacks[/I] and in the second case the abilities [I]overlaps[/I]. So if you are a Fighter 1/Wizard 1, you get [I]all [/I]the stuff from the [I]first [/I]level of [I]each [/I]class (in 5e however, the proficiency bonus is an exception, and the latest rules have more exceptions related to also which proficiencies). Instead if you are a gestalt Fighter/Wizard 2, you get the [I]best [/I]option from the [I]second[/I] level of [I]either [/I]class. Because the second way is better, the easiest way to make the 2 systems compatible, is to have characters of the 2 types to level up at different rates. Probably instead of a blanket XP penalty (which generally doesn't feel good), it would be better to offer a separate level/XP progression for gestalt characters compared to PHB characters. [/QUOTE]
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