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Mearls is the new manager of D&D
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<blockquote data-quote="Beginning of the End" data-source="post: 5183777" data-attributes="member: 55271"><p>It's interesting you would say that, because it almost precisely mirrors my reaction to 4th Edition: By choosing a one-true-wayism style of design and deliberately changing and/or eliminating fundamental gameplay that had been part of D&D since 1974, WotC made it abundantly clear they were no longer interested in making the game that I had been playing (and continue to play).</p><p></p><p></p><p></p><p>Which makes reading a sentence like this really, really ironic.</p><p></p><p>There will undoubtedly be some who choose to interpret this as a slam on 4th Edition. It's not, per se. Barring a few glitches here and there, 4th Edition is clearly a well-designed fantasy roleplaying game. Of course, so were Rolemaster, Runequest, and Earthdawn. They weren't the D&D game I've been playing since the '80s; nor would they become so if you were to slap the D&D trademark on them.</p><p></p><p>So when WotC goes back to producing a D&D game that plays like D&D played for the first 34 years of its history, that'll be the day I become their customer again.</p><p></p><p>Whether WotC is interested in having people like me for a customer -- or in producing a game that plays like the game designed by Arneson & Gygax -- is, of course, ultimately up to WotC.</p><p></p><p>And I'm not even particularly under the illusion that your new position will actually give you any actual ability to solve what I consider to be fairly serious problems. Even if you were so inclined.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5183777, member: 55271"] It's interesting you would say that, because it almost precisely mirrors my reaction to 4th Edition: By choosing a one-true-wayism style of design and deliberately changing and/or eliminating fundamental gameplay that had been part of D&D since 1974, WotC made it abundantly clear they were no longer interested in making the game that I had been playing (and continue to play). Which makes reading a sentence like this really, really ironic. There will undoubtedly be some who choose to interpret this as a slam on 4th Edition. It's not, per se. Barring a few glitches here and there, 4th Edition is clearly a well-designed fantasy roleplaying game. Of course, so were Rolemaster, Runequest, and Earthdawn. They weren't the D&D game I've been playing since the '80s; nor would they become so if you were to slap the D&D trademark on them. So when WotC goes back to producing a D&D game that plays like D&D played for the first 34 years of its history, that'll be the day I become their customer again. Whether WotC is interested in having people like me for a customer -- or in producing a game that plays like the game designed by Arneson & Gygax -- is, of course, ultimately up to WotC. And I'm not even particularly under the illusion that your new position will actually give you any actual ability to solve what I consider to be fairly serious problems. Even if you were so inclined. [/QUOTE]
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