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General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' L&L on non-combat pillars
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<blockquote data-quote="pming" data-source="post: 5971202" data-attributes="member: 45197"><p>Hiya.</p><p> </p><p> I can't believe I'm going to say this, but...maybe 5e should adopt an XP system more along the lines of what the Palladium system has? I always thought this was one of the strongest points in their games (Palladium Fantasy, Rifts and Robotech). The idea of getting, for example, "Minor Challenge" for a battle might net 25 - 50xp per person, where "Major Challenge" may yield 100 - 500xp per person. There are other aspects that earn you xp as well, like comming up with an ingenious, if futile, plan, or getting the entire table to need to take a break to wipe the tears from their eyes from laughter. This way it didn't matter what kind of class/race make up you had...if a battle was hard won, with the players chewing their finger nails and clenching their jaw, with eyes wide open as they all finish the last kobold off...and take note that everyone is down to less than 5hp each...call it "low end Major" and everyone gets 100xp. PC power level then becomes, well, secondary to 'actual' challenge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> There could also be a 'module/add-on/switch' that had more specific rules for the classical D&D'ism style xp (HD = ##xp, etc.), for those that want that kind of advencement method.</p><p> </p><p>^_^</p><p> </p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5971202, member: 45197"] Hiya. I can't believe I'm going to say this, but...maybe 5e should adopt an XP system more along the lines of what the Palladium system has? I always thought this was one of the strongest points in their games (Palladium Fantasy, Rifts and Robotech). The idea of getting, for example, "Minor Challenge" for a battle might net 25 - 50xp per person, where "Major Challenge" may yield 100 - 500xp per person. There are other aspects that earn you xp as well, like comming up with an ingenious, if futile, plan, or getting the entire table to need to take a break to wipe the tears from their eyes from laughter. This way it didn't matter what kind of class/race make up you had...if a battle was hard won, with the players chewing their finger nails and clenching their jaw, with eyes wide open as they all finish the last kobold off...and take note that everyone is down to less than 5hp each...call it "low end Major" and everyone gets 100xp. PC power level then becomes, well, secondary to 'actual' challenge. :) There could also be a 'module/add-on/switch' that had more specific rules for the classical D&D'ism style xp (HD = ##xp, etc.), for those that want that kind of advencement method. ^_^ Paul L. Ming [/QUOTE]
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Mearls' L&L on non-combat pillars
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