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*Pathfinder & Starfinder
Mearls' L&L on non-combat pillars
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<blockquote data-quote="Balesir" data-source="post: 5972983" data-attributes="member: 27160"><p>Yes - but so what? Geographic terrain is very different in FR, DS and Ravenloft, too - and so is the range and character of monsters likely to be encountered. Does that mean that the rules shouldn't bother detailing any of that stuff, either?</p><p></p><p>The details might be different from world to world, but the structures and how they operate - the rules by which interactions occur - are the same. Just as the way monsters are composed of tactics descriptions and game statistics for combat, they are composed of character descriptions and social attributes for interactions. The way that movement and action works in that "social sphere" is common - just as the way creatures move and act in the physical sphere for combat and exploration is common - accross worlds.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5972983, member: 27160"] Yes - but so what? Geographic terrain is very different in FR, DS and Ravenloft, too - and so is the range and character of monsters likely to be encountered. Does that mean that the rules shouldn't bother detailing any of that stuff, either? The details might be different from world to world, but the structures and how they operate - the rules by which interactions occur - are the same. Just as the way monsters are composed of tactics descriptions and game statistics for combat, they are composed of character descriptions and social attributes for interactions. The way that movement and action works in that "social sphere" is common - just as the way creatures move and act in the physical sphere for combat and exploration is common - accross worlds. [/QUOTE]
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Mearls' L&L on non-combat pillars
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