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General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' L&L on non-combat pillars
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<blockquote data-quote="triqui" data-source="post: 5973095" data-attributes="member: 57948"><p>The sad part of this, is that the number of rounds in combat should per adventure day shouldn't be a "math" issue, but a "playstyle" issue. Some DM/groups like to fight endless attrition wars in Diablo-like dungeons, some others like to play a lot of exploring/interaction with only a fight per day/session.</p><p>Any attempt to balance resources toward an "adventuring day" (including milestones or daily powers in AEDU) is flawed, because adventuring days are very different, depending on playstyles. Imho, resources should focus on encounters. If the encounters are balanced, each group can play as much or as few encounters per day as they like to meet their playstyle. If you balance the game toward a set number of encounters per day, no matter of what, some groups will be playing more encounters than the game is ready for (with too much attrition, or being forced to stop before they'd like), and some others will be playing fewer encounters than the game is ready for (with nova-ing and 5 minute work-day problems)</p></blockquote><p></p>
[QUOTE="triqui, post: 5973095, member: 57948"] The sad part of this, is that the number of rounds in combat should per adventure day shouldn't be a "math" issue, but a "playstyle" issue. Some DM/groups like to fight endless attrition wars in Diablo-like dungeons, some others like to play a lot of exploring/interaction with only a fight per day/session. Any attempt to balance resources toward an "adventuring day" (including milestones or daily powers in AEDU) is flawed, because adventuring days are very different, depending on playstyles. Imho, resources should focus on encounters. If the encounters are balanced, each group can play as much or as few encounters per day as they like to meet their playstyle. If you balance the game toward a set number of encounters per day, no matter of what, some groups will be playing more encounters than the game is ready for (with too much attrition, or being forced to stop before they'd like), and some others will be playing fewer encounters than the game is ready for (with nova-ing and 5 minute work-day problems) [/QUOTE]
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Mearls' L&L on non-combat pillars
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