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Mearls' Legends and Lore: Miniatures Madness
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<blockquote data-quote="GreyLord" data-source="post: 5473478" data-attributes="member: 4348"><p>Here's irony. The ONLY system I ALWAYS use/used Minis with is 3.5 edition. I don't even use Minis all that much for 4e...when I do it's either because I have to at an officially sanctioned event...OR some player requests positioning because they can't do it in their heads or accept that no one's trying to cheat them. So, we do use tokens/minis occasionally in combat in regards to 4e...though typically it's more of reference than in the gameboard manner. They can move the minis or not...as long as they tell me where they moved and what they are doing I have it visualized.</p><p></p><p>I know...some are thinking bad way to play...but it works for us...has since...well decades.</p><p></p><p>It's only the 3.5 edition that we constantly always used Minis. Odd isn't it?</p><p></p><p>4e is off and on. As I said at official events we use minis, and as representations to remind people where they were at the start of a round or what they were doing...we also use them occasionally for 4e. We DO use them in 4e for a particularly big fight, but if it's a simple battle of something like the group vs. 2 or 3 creatures...it's easy enough to handle (and most times quicker) to handle it otherwise. They go in, do their stuff, fell the creature, and move on.</p><p></p><p>If it will take more than 2-3 rounds, then normally it's requisite that we get the minis out. DM fiat however...and it resolves many things in 4e...I ALWAYS rule in favor of a player as far as movement goes without a grid or minis out. They flank the enemy...I accept that the enemy is flanked. The Rogue repositioned to be behind another enemy or repositioned the enemy to be beside the fighter right before the fighter starts their turn...they did just that. </p><p></p><p>I suppose I'm more in favor of the DM having guidelines than hard and fast grids in that light.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5473478, member: 4348"] Here's irony. The ONLY system I ALWAYS use/used Minis with is 3.5 edition. I don't even use Minis all that much for 4e...when I do it's either because I have to at an officially sanctioned event...OR some player requests positioning because they can't do it in their heads or accept that no one's trying to cheat them. So, we do use tokens/minis occasionally in combat in regards to 4e...though typically it's more of reference than in the gameboard manner. They can move the minis or not...as long as they tell me where they moved and what they are doing I have it visualized. I know...some are thinking bad way to play...but it works for us...has since...well decades. It's only the 3.5 edition that we constantly always used Minis. Odd isn't it? 4e is off and on. As I said at official events we use minis, and as representations to remind people where they were at the start of a round or what they were doing...we also use them occasionally for 4e. We DO use them in 4e for a particularly big fight, but if it's a simple battle of something like the group vs. 2 or 3 creatures...it's easy enough to handle (and most times quicker) to handle it otherwise. They go in, do their stuff, fell the creature, and move on. If it will take more than 2-3 rounds, then normally it's requisite that we get the minis out. DM fiat however...and it resolves many things in 4e...I ALWAYS rule in favor of a player as far as movement goes without a grid or minis out. They flank the enemy...I accept that the enemy is flanked. The Rogue repositioned to be behind another enemy or repositioned the enemy to be beside the fighter right before the fighter starts their turn...they did just that. I suppose I'm more in favor of the DM having guidelines than hard and fast grids in that light. [/QUOTE]
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