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<blockquote data-quote="Balesir" data-source="post: 5479282" data-attributes="member: 27160"><p>Well, it does seem that I was insufficiently clear that, since this is the D&D 4E forum and the thread is about comments by the chief designer of D&D 4E I was talking about the D&D game exclusively.</p><p></p><p>With that clarified, I would say that it is eminently reasonable that you should have these preferences in some roleplaying games - but (a) I don't think that those methods fit D&D 4E well, and (b) that you seem to prefer them for every single roleplaying game you play I regard as blinkered narrowmindedness, I'm afraid. My only question would be, if that is the only type of game you wish to pursue, why on earth are you starting with D&D as your system?</p><p></p><p>Paul Czege's comments would be apt in this case if the game was restricted to a single GM and a single player. Several games, though, have distributed authority over resolutions without (allowing) 'self resolution'. Universalis' definition of "complications" springs immediately to mind as an example. None of these techniques, though, fit "gamist" or "challenge-based" play - which is what I want when I select D&D as the system.</p><p></p><p>So, you have a home-produced system that suits you - good! What has this to do with the features of D&D?</p><p></p><p>So, the game you are "challenging" them at is "guess what the GM is thinking"? Sorry - I'll stop now.</p><p></p><p>If it's not the "one, true way" why are you advocating it as the desirable direction for the development of D&D 4E?</p><p></p><p>Let me try to sum it up again: "D&D 4E is good at the job it set out to do; if you think it could be improved <em>for that purpose</em> I'm all ears, but if you <u>don't like that purpose</u>, why not pick a system that suits your purposes better? That is what I do when I want a game with different goals".</p><p></p><p>It seems to me that many of the "edition war" type arguments boil down to attempts to control/advocate/influence the core play goals of D&D as a system. Such arguments are bound to be futile and will furthermore make for a less focussed - and hence poorer - D&D. Surely, a more productive line would be to ask what other games fit your preferred goals better, and how might they be improved to focus better on your chosen aims?</p></blockquote><p></p>
[QUOTE="Balesir, post: 5479282, member: 27160"] Well, it does seem that I was insufficiently clear that, since this is the D&D 4E forum and the thread is about comments by the chief designer of D&D 4E I was talking about the D&D game exclusively. With that clarified, I would say that it is eminently reasonable that you should have these preferences in some roleplaying games - but (a) I don't think that those methods fit D&D 4E well, and (b) that you seem to prefer them for every single roleplaying game you play I regard as blinkered narrowmindedness, I'm afraid. My only question would be, if that is the only type of game you wish to pursue, why on earth are you starting with D&D as your system? Paul Czege's comments would be apt in this case if the game was restricted to a single GM and a single player. Several games, though, have distributed authority over resolutions without (allowing) 'self resolution'. Universalis' definition of "complications" springs immediately to mind as an example. None of these techniques, though, fit "gamist" or "challenge-based" play - which is what I want when I select D&D as the system. So, you have a home-produced system that suits you - good! What has this to do with the features of D&D? So, the game you are "challenging" them at is "guess what the GM is thinking"? Sorry - I'll stop now. If it's not the "one, true way" why are you advocating it as the desirable direction for the development of D&D 4E? Let me try to sum it up again: "D&D 4E is good at the job it set out to do; if you think it could be improved [I]for that purpose[/I] I'm all ears, but if you [U]don't like that purpose[/U], why not pick a system that suits your purposes better? That is what I do when I want a game with different goals". It seems to me that many of the "edition war" type arguments boil down to attempts to control/advocate/influence the core play goals of D&D as a system. Such arguments are bound to be futile and will furthermore make for a less focussed - and hence poorer - D&D. Surely, a more productive line would be to ask what other games fit your preferred goals better, and how might they be improved to focus better on your chosen aims? [/QUOTE]
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