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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="ferratus" data-source="post: 5469040" data-attributes="member: 55966"><p>Well, no worries for me. It's three years in. I saw the warts with 3e at about this time, and I see the warts with 4e too. I think 3.5 solved some problems but also fixed things that didn't need to be fixed, and I think 4e essentials did the same thing.</p><p></p><p>So I'm already upset with both 3e and 4e. Whether I am satisfied with 5e will depend on which direction they take it. If it revives the Tolkienish flavour of 2e, makes the use of miniatures optional, and brings in lots of rules for managing a keep and followers... I'll likely be satisfied. If it becomes more about powers and power-ups, miniatures encounters, and a campaign of constant dungeon crawling with goth/new age/metal themes and flavour... I'll probably not be interested.</p><p></p><p>After all, if I was interested in all those things, I'd be happily playing 4e rather than trying to come up with my "best of D&D" home-made system. So I guess I'm using works rather than just faith alone in the Wizards of the Coast to achieve my gaming salvation.</p><p></p><p></p><p></p><p>The edition wars have largely stopped enough that I can generally name all of the regular instigators on this forum. (You are on that list of names DaveMage but near the bottom). <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>That pretty much is the same as it was when 3e came out. The accusations that 3e wasn't D&D generally lasted 3 or 4 years before people generally settled down to either accept that new school was here to stay, and/or began organizing an "old school renaissance". In real life, I have to say, I meet just as many people who consider 2e to be the best edition of D&D as 3e... but I meet very few people who actually take the time to play.</p><p></p><p></p><p></p><p> I don't think anyone really needs to be rescued from 5e hell. You see, 4e doesn't have the OGL, but its design makes it very easy to offer support for without rewriting any rules. The base combat system is pretty much the same as the 3e system, so the OGL applies there. The rest of the rules are delivered through powers. You can simply invent new powers that have a direct effect on how miniatures affect the battlemat.. and there is pretty much nothing WotC can do. As well, since everything is about matching attack to a defense, you can rewrite the rules to be compatible with all of the monsters 4e has created with a completely new rules system. Sure you couldn't actually call it 4e D&D, or put the D&D name on it, but 4e is very, very easy to clone.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5469040, member: 55966"] Well, no worries for me. It's three years in. I saw the warts with 3e at about this time, and I see the warts with 4e too. I think 3.5 solved some problems but also fixed things that didn't need to be fixed, and I think 4e essentials did the same thing. So I'm already upset with both 3e and 4e. Whether I am satisfied with 5e will depend on which direction they take it. If it revives the Tolkienish flavour of 2e, makes the use of miniatures optional, and brings in lots of rules for managing a keep and followers... I'll likely be satisfied. If it becomes more about powers and power-ups, miniatures encounters, and a campaign of constant dungeon crawling with goth/new age/metal themes and flavour... I'll probably not be interested. After all, if I was interested in all those things, I'd be happily playing 4e rather than trying to come up with my "best of D&D" home-made system. So I guess I'm using works rather than just faith alone in the Wizards of the Coast to achieve my gaming salvation. The edition wars have largely stopped enough that I can generally name all of the regular instigators on this forum. (You are on that list of names DaveMage but near the bottom). :devil: That pretty much is the same as it was when 3e came out. The accusations that 3e wasn't D&D generally lasted 3 or 4 years before people generally settled down to either accept that new school was here to stay, and/or began organizing an "old school renaissance". In real life, I have to say, I meet just as many people who consider 2e to be the best edition of D&D as 3e... but I meet very few people who actually take the time to play. I don't think anyone really needs to be rescued from 5e hell. You see, 4e doesn't have the OGL, but its design makes it very easy to offer support for without rewriting any rules. The base combat system is pretty much the same as the 3e system, so the OGL applies there. The rest of the rules are delivered through powers. You can simply invent new powers that have a direct effect on how miniatures affect the battlemat.. and there is pretty much nothing WotC can do. As well, since everything is about matching attack to a defense, you can rewrite the rules to be compatible with all of the monsters 4e has created with a completely new rules system. Sure you couldn't actually call it 4e D&D, or put the D&D name on it, but 4e is very, very easy to clone. [/QUOTE]
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