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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Beginning of the End" data-source="post: 5469097" data-attributes="member: 55271"><p>First, let me just say that the first thread where somebody said, "You're wrong about 4E having fundamentally different gameplay, and now that we've all agreed that you're wrong, can't we all just get along?" ended splendidly, and I'm really glad we're trying to do it again. I think it's really productive.</p><p></p><p>With that sarcasm out of my system, allow me to continue...</p><p></p><p></p><p></p><p>Does he mean that changing the rules can't alter the moments in the game, the interplay within my gaming group, or the stories that we share? Because I can speak from personal experience and say, "Yes. It does."</p><p></p><p>(And, honestly, if you think that it doesn't, then you have no business being a game designer.)</p><p></p><p></p><p></p><p>Ze game remains the same! Ze game remains the same! Ze game remains the same!</p><p></p><p>They protest too much.</p><p></p><p>In fact, they spend a lot of time claiming that a game that was designed to do fundamentally different things in fundamentally different ways is not actually different from its predecessors in any meaningful way If they'd spent as much time designing a game that actually captured the gameplay of D&D from 1974 to 2008 while fixing 3E's problems... ... Well, they probably wouldn't have split their customer base so severely.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5469097, member: 55271"] First, let me just say that the first thread where somebody said, "You're wrong about 4E having fundamentally different gameplay, and now that we've all agreed that you're wrong, can't we all just get along?" ended splendidly, and I'm really glad we're trying to do it again. I think it's really productive. With that sarcasm out of my system, allow me to continue... Does he mean that changing the rules can't alter the moments in the game, the interplay within my gaming group, or the stories that we share? Because I can speak from personal experience and say, "Yes. It does." (And, honestly, if you think that it doesn't, then you have no business being a game designer.) Ze game remains the same! Ze game remains the same! Ze game remains the same! They protest too much. In fact, they spend a lot of time claiming that a game that was designed to do fundamentally different things in fundamentally different ways is not actually different from its predecessors in any meaningful way If they'd spent as much time designing a game that actually captured the gameplay of D&D from 1974 to 2008 while fixing 3E's problems... ... Well, they probably wouldn't have split their customer base so severely. [/QUOTE]
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