Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 5469646" data-attributes="member: 59082"><p>OK, I apologize for missing that you were talking about the last phrase and not last sentence. Even so, aren't you being a little extreme? I mean, yes, that phrase is factually incorrect, but only if you're talking about massive change. And even then, it may not change what he's talking about - which is the experience of fun and adventure with friends D&D-style, sitting around the game table.</p><p></p><p>I would suggest that we're really talking about two different things: </p><p></p><p></p><ol> <li data-xf-list-type="ol">What I was calling the "D&D experience," or what Mearls called the "core essence of D&D" - that is <em>not </em>dependent upon any specific rules configuration or idea or concept, but merely and only dependent upon the experience of the individuals involved.</li> <li data-xf-list-type="ol">A more technical definition of what is and is not D&D, as exemplified by my primary/secondary/tertiary framework.</li> </ol><p>So what I hear you doing is continually changing conversation of the first to the second, but if I'm talking about the first it makes little sense to shift to the second and say something to the effect of "That definition isn't precise enough." </p><p></p><p>So what I've been talking about as the D&D experience, or what Mearls was discussing in his article, is <em>not </em>an attempt to define D&D in a technical or factual sense, but to describe and explore the "core experience" of it, the essential quality--as experienced by the individual and different D&D groups. </p><p></p><p> </p><p></p><p>I tend to agree with you here. Actually, the situation reminds me of a situation at the school I teach at. The faculty enacted a change to the evening schedule in the dormitories that the students didn't like; the year is now two-thirds over and the students are still complaining about it and pushing the boundaries. Now the faculty could do one of three things: 1) They could cave in and go back to the students' preferred schedule; 2) they could stubbornly hold their ground no matter what the students say; and 3) They can try to look at the situation impartially and combine the best of both worlds for a New and Improved schedule next year.</p><p></p><p>This sort of thing happens <em>all the time </em>at this school (and, I would guess, others), where faculty feel caught between either "giving in" or "holding ground" which creates a polarization with the student body that I feel is unnecessary. What is often missing is a willingness and ability to dialectically evolve, to take thesis and antithesis and come up with a (superior) synthesis.</p><p></p><p>The rift created in the wake of 4E is unparalleled in D&D history; I don't care what some have said, the fallout from 3E was <strong>nowhere near </strong>as bad. Actually, it was so overwhelmingly positive that the 2E holdouts seemed like little mice squeaking in a round of applause. And the fact that the gripes and squabbles have continued for three years means something.</p><p></p><p>I like 4E, but I think it is a seriously flawed game. I actually think that WotC should be pushing 5E development, and not for 4-5 years down the line but 2012 or 2013 at the latest. And I think they should be doing so in such a way that they can somehow integrate the best of 3E and 4E and bring something new to be table. And, perhaps most of all, I think they should get the feedback of those--like the folks at EN World--that care the most about the game, but at the very same time not be hostage to the loudest complaints echoing across the internet.</p><p></p><p>Good luck, WotC!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5469646, member: 59082"] OK, I apologize for missing that you were talking about the last phrase and not last sentence. Even so, aren't you being a little extreme? I mean, yes, that phrase is factually incorrect, but only if you're talking about massive change. And even then, it may not change what he's talking about - which is the experience of fun and adventure with friends D&D-style, sitting around the game table. I would suggest that we're really talking about two different things: [LIST=1] [*]What I was calling the "D&D experience," or what Mearls called the "core essence of D&D" - that is [I]not [/I]dependent upon any specific rules configuration or idea or concept, but merely and only dependent upon the experience of the individuals involved. [*]A more technical definition of what is and is not D&D, as exemplified by my primary/secondary/tertiary framework. [/LIST] So what I hear you doing is continually changing conversation of the first to the second, but if I'm talking about the first it makes little sense to shift to the second and say something to the effect of "That definition isn't precise enough." So what I've been talking about as the D&D experience, or what Mearls was discussing in his article, is [I]not [/I]an attempt to define D&D in a technical or factual sense, but to describe and explore the "core experience" of it, the essential quality--as experienced by the individual and different D&D groups. I tend to agree with you here. Actually, the situation reminds me of a situation at the school I teach at. The faculty enacted a change to the evening schedule in the dormitories that the students didn't like; the year is now two-thirds over and the students are still complaining about it and pushing the boundaries. Now the faculty could do one of three things: 1) They could cave in and go back to the students' preferred schedule; 2) they could stubbornly hold their ground no matter what the students say; and 3) They can try to look at the situation impartially and combine the best of both worlds for a New and Improved schedule next year. This sort of thing happens [I]all the time [/I]at this school (and, I would guess, others), where faculty feel caught between either "giving in" or "holding ground" which creates a polarization with the student body that I feel is unnecessary. What is often missing is a willingness and ability to dialectically evolve, to take thesis and antithesis and come up with a (superior) synthesis. The rift created in the wake of 4E is unparalleled in D&D history; I don't care what some have said, the fallout from 3E was [B]nowhere near [/B]as bad. Actually, it was so overwhelmingly positive that the 2E holdouts seemed like little mice squeaking in a round of applause. And the fact that the gripes and squabbles have continued for three years means something. I like 4E, but I think it is a seriously flawed game. I actually think that WotC should be pushing 5E development, and not for 4-5 years down the line but 2012 or 2013 at the latest. And I think they should be doing so in such a way that they can somehow integrate the best of 3E and 4E and bring something new to be table. And, perhaps most of all, I think they should get the feedback of those--like the folks at EN World--that care the most about the game, but at the very same time not be hostage to the loudest complaints echoing across the internet. Good luck, WotC! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
Top