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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5469856" data-attributes="member: 19675"><p>So you don't believe that rules changes can affect the way one personally interacts with the game? If so, I have news to you. I can say without fear of contradiction that rules changes can and do, since they are the basis for a lot of people's dissatisfaction with 4Ed because I have seen it in others AND personally experienced it. There is a reason I don't feel a connection to a "universal experience" that you and Mearls are touting: "specific rules" and "change(s) to the game’s mechanics" <em>have </em>made 4Ed feel like a generic, non-D&D, FRPG to me.</p><p></p><p>So have other, non-mechanical alterations.</p><p></p><p>I enjoy playing 4Ed, I really do. I've been going stir-crazy about not being able to play my Dwarven Starlock so far this year due to travel and other RW issues. But behind that yearning to play Magnus Skyhammer is an urge to do likewise in some of our other campaigns in previous editions that I have a stronger "D&D-ish" feel from. Those games feel like "home" or "Rome"- the 4Ed game simply doesn't.</p><p> </p><p></p><p></p><p>"Wikipedia</p><p></p><p>An archetype (pronounced /ˈɑrkɪtaɪp/) is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated; a symbol universally recognized by all. In psychology, an archetype is a model of a person, personality, or behavior."</p><p></p><p>"Merriam-Webster</p><p></p><p>Definition of ARCHETYPE</p><p></p><p>1</p><p>: the original pattern or model of which all things of the same type are representations or copies : prototype; also : a perfect example</p><p>2</p><p>: idea 1a</p><p>3</p><p>: an inherited idea or mode of thought in the psychology of C. G. Jung that is derived from the experience of the race and is present in the unconscious of the individual"</p><p></p><p>If all that you & Mearls are discussing is that, there is still a problem because, as I've said before, 4Ed doesn't meet that definition.</p><p></p><p>To me and others, 4Ed does not connect to that universal feel of D&D in any way, and without universality, it does not match the archetype of D&D. At best, it fits into an archetype of<em> FRPGs in general.</em> The universality you so want to claim is there simply isn't.</p><p></p><p>If we look to M-W's definition, 4Ed again fails to be archetypically D&D because it is a fairly big variance from its origins.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5469856, member: 19675"] So you don't believe that rules changes can affect the way one personally interacts with the game? If so, I have news to you. I can say without fear of contradiction that rules changes can and do, since they are the basis for a lot of people's dissatisfaction with 4Ed because I have seen it in others AND personally experienced it. There is a reason I don't feel a connection to a "universal experience" that you and Mearls are touting: "specific rules" and "change(s) to the game’s mechanics" [I]have [/I]made 4Ed feel like a generic, non-D&D, FRPG to me. So have other, non-mechanical alterations. I enjoy playing 4Ed, I really do. I've been going stir-crazy about not being able to play my Dwarven Starlock so far this year due to travel and other RW issues. But behind that yearning to play Magnus Skyhammer is an urge to do likewise in some of our other campaigns in previous editions that I have a stronger "D&D-ish" feel from. Those games feel like "home" or "Rome"- the 4Ed game simply doesn't. "Wikipedia An archetype (pronounced /ˈɑrkɪtaɪp/) is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated; a symbol universally recognized by all. In psychology, an archetype is a model of a person, personality, or behavior." "Merriam-Webster Definition of ARCHETYPE 1 : the original pattern or model of which all things of the same type are representations or copies : prototype; also : a perfect example 2 : idea 1a 3 : an inherited idea or mode of thought in the psychology of C. G. Jung that is derived from the experience of the race and is present in the unconscious of the individual" If all that you & Mearls are discussing is that, there is still a problem because, as I've said before, 4Ed doesn't meet that definition. To me and others, 4Ed does not connect to that universal feel of D&D in any way, and without universality, it does not match the archetype of D&D. At best, it fits into an archetype of[I] FRPGs in general.[/I] The universality you so want to claim is there simply isn't. If we look to M-W's definition, 4Ed again fails to be archetypically D&D because it is a fairly big variance from its origins. [/QUOTE]
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