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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="Jasperak" data-source="post: 5470344" data-attributes="member: 2487"><p>I have written--and deleted--three posts because I cannot articulate a fundamental response to question that I kept bringing up. How does one separate the D&D experience from that of any other FRPG? I see more in common with 1e and WHFRPG1/2e; 2e and Earthdawn. I have had wildly different experiences with D&D in all of the editions I have played, that I cannot see them as one all-encompassing experience and yet separate them from any other FRPGs.</p><p></p><p>Mercurius> In another thread of yours concerning campaigns we'd like to play, I posted a link to a story hour for a Call of Cthulhu campaign. Strip out the modern-day and Lovecraftian influences and insert fantasy archtypes and it would be an excellent D&D campaign. It leads me to that question I can't answer, "What makes the D&D experience unique from any other FRPG?"<</p><p></p><p>Yes we are unified as roleplayers, but as D&D players? We all look for different experiences with our games. I have little in common with 3e optimizers*; little in common with 4e tacticians*. Except a Brand Name. I have more in common with that CoC story hour I mentioned earlier. I don't play D&D anymore, but I am working on a fantasy sandbox using a retro-clone. Does that mean I am still in the D&D community? In Mearls' eyes? In the eyes of the players of the currently supported edition of D&D?</p><p></p><p>*I do not mean for these terms to imply they are the only types of players in those editions. Just that in my experience, those types seem amplified by those editions. I have played with optimizers and tacticians in other editions, but their actions were more limited. There is only so much optimization or tactical minutia in 1e for example.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 5470344, member: 2487"] I have written--and deleted--three posts because I cannot articulate a fundamental response to question that I kept bringing up. How does one separate the D&D experience from that of any other FRPG? I see more in common with 1e and WHFRPG1/2e; 2e and Earthdawn. I have had wildly different experiences with D&D in all of the editions I have played, that I cannot see them as one all-encompassing experience and yet separate them from any other FRPGs. Mercurius> In another thread of yours concerning campaigns we'd like to play, I posted a link to a story hour for a Call of Cthulhu campaign. Strip out the modern-day and Lovecraftian influences and insert fantasy archtypes and it would be an excellent D&D campaign. It leads me to that question I can't answer, "What makes the D&D experience unique from any other FRPG?"< Yes we are unified as roleplayers, but as D&D players? We all look for different experiences with our games. I have little in common with 3e optimizers*; little in common with 4e tacticians*. Except a Brand Name. I have more in common with that CoC story hour I mentioned earlier. I don't play D&D anymore, but I am working on a fantasy sandbox using a retro-clone. Does that mean I am still in the D&D community? In Mearls' eyes? In the eyes of the players of the currently supported edition of D&D? *I do not mean for these terms to imply they are the only types of players in those editions. Just that in my experience, those types seem amplified by those editions. I have played with optimizers and tacticians in other editions, but their actions were more limited. There is only so much optimization or tactical minutia in 1e for example. [/QUOTE]
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