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Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")
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<blockquote data-quote="El Mahdi" data-source="post: 5471074" data-attributes="member: 59506"><p>I humbly apologize for offending you. I did read your posts, but for some reason it didn't register what it was you were doing. After re-reading it however, I understand. I still don't understand how 4E is inherently more difficult than any of the other systems you're cannibilizing from, but I understand what you're trying to do. Sounds like fun. Kind of like what I'm doing with my own houserule system, just on a larger scale.</p><p> </p><p></p><p> </p><p>I can understand how that's more difficult, I just don't understand how it's endemic to 4E itself and not any other edition? What you are describing sounds more like simple relative unfamiliarity with 4E as compared to the other systems you're talking about. I don't see anything inherent in 4E's mechanics that make it any harder, or easier, than any other edition or game system as pertains to converting adventures...</p><p> </p><p>Can you be more specific as to what in 4E causes these difficulties? Perhaps a specific example of what you're describing? </p><p> </p><p></p><p> </p><p>I understand what you're saying here, I don't understand how your gaming style is contrary to gaining an overview of the adventure before using it?</p><p> </p><p>How can one possibly DM an adventure without reading the adventure first? (Unless I'm misunderstaning you and you do read the entire adventure before using it? In which case I again don't understand the difficulty of conversion...)</p><p> </p><p>Of course you can't know what the PC's are going to do, but every adventure still has a premise. I call it a plot, a general plot for the most part, but a plot, if you don't see it that way, that's fine...but thats just a potato/potato thing. But an adventure still boils down to a premise such as "there are bad guys that want to do something evil", or "some item needs to be found/recovered/destroyed", etc., etc. - and there are NPC's written into the adventure for the characters to interact with or oppose that are crucial to the adventures premise. Other than macguffins, or specific events, or specific powers, or specific spells, or specific magic items, etc. - the rest of the adventure is all just window dressing for the journey, and can simply be changed or replaced at will with no real impact on the adventure.</p><p> </p><p>So if <em>converting</em> something from 4E is so difficult (which again I don't understand why), why not just insert something from your preferred mechanical system instead, as it won't matter at all to the adventure or the PC's?</p><p> </p><p>In other words, if it's a 4E adventure, with 4E trolls - and those 4E trolls are different than other edition trolls - but the nature of the trolls in the adventure aren't crucial for the premise of the adventure - then why convert them when they're so difficult and not just use a Troll that you know?</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5471074, member: 59506"] I humbly apologize for offending you. I did read your posts, but for some reason it didn't register what it was you were doing. After re-reading it however, I understand. I still don't understand how 4E is inherently more difficult than any of the other systems you're cannibilizing from, but I understand what you're trying to do. Sounds like fun. Kind of like what I'm doing with my own houserule system, just on a larger scale. I can understand how that's more difficult, I just don't understand how it's endemic to 4E itself and not any other edition? What you are describing sounds more like simple relative unfamiliarity with 4E as compared to the other systems you're talking about. I don't see anything inherent in 4E's mechanics that make it any harder, or easier, than any other edition or game system as pertains to converting adventures... Can you be more specific as to what in 4E causes these difficulties? Perhaps a specific example of what you're describing? I understand what you're saying here, I don't understand how your gaming style is contrary to gaining an overview of the adventure before using it? How can one possibly DM an adventure without reading the adventure first? (Unless I'm misunderstaning you and you do read the entire adventure before using it? In which case I again don't understand the difficulty of conversion...) Of course you can't know what the PC's are going to do, but every adventure still has a premise. I call it a plot, a general plot for the most part, but a plot, if you don't see it that way, that's fine...but thats just a potato/potato thing. But an adventure still boils down to a premise such as "there are bad guys that want to do something evil", or "some item needs to be found/recovered/destroyed", etc., etc. - and there are NPC's written into the adventure for the characters to interact with or oppose that are crucial to the adventures premise. Other than macguffins, or specific events, or specific powers, or specific spells, or specific magic items, etc. - the rest of the adventure is all just window dressing for the journey, and can simply be changed or replaced at will with no real impact on the adventure. So if [I]converting[/I] something from 4E is so difficult (which again I don't understand why), why not just insert something from your preferred mechanical system instead, as it won't matter at all to the adventure or the PC's? In other words, if it's a 4E adventure, with 4E trolls - and those 4E trolls are different than other edition trolls - but the nature of the trolls in the adventure aren't crucial for the premise of the adventure - then why convert them when they're so difficult and not just use a Troll that you know? :hmm: [/QUOTE]
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